Christian Bahr
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Hello.
With the help of @OltcitRoom I learned how to create working audio packages in Wwise (https://www.fsdeveloper.com/forum/threads/simobject-and-wav-file.452858/post-928482)
I've reached a point where I don't know what to do. I've read the SDK documentation up and down, tested the examples, restarted the MSFS dozens of times, rebuilt packages, etc.
But I'm not getting anywhere. I'm hoping that someone might know how to help.
I want to link an audio to an animation. The audios for the horse and wolf are included in the Wwise package as events: horse_galop and wolf_hunt:
Both animals (wolf+horse) are in a SimObjects group and share a SoundAI folder:
My Soundai.xml looks like this:
This works by playing both audios based on speed, but the wolf also plays the horse audio and the horse also plays the wolf audio.
I would like the horse to play a gallop audio and the wolf to play a different audio. Both animals are in the same Simobject group.
The animations in the SimObjects are called "wolf_run" and "horse_run".
Does anyone know how to do this?
With the help of @OltcitRoom I learned how to create working audio packages in Wwise (https://www.fsdeveloper.com/forum/threads/simobject-and-wav-file.452858/post-928482)
I've reached a point where I don't know what to do. I've read the SDK documentation up and down, tested the examples, restarted the MSFS dozens of times, rebuilt packages, etc.
But I'm not getting anywhere. I'm hoping that someone might know how to help.
I want to link an audio to an animation. The audios for the horse and wolf are included in the Wwise package as events: horse_galop and wolf_hunt:
Both animals (wolf+horse) are in a SimObjects group and share a SoundAI folder:
My Soundai.xml looks like this:
This works by playing both audios based on speed, but the wolf also plays the horse audio and the horse also plays the wolf audio.
I would like the horse to play a gallop audio and the wolf to play a different audio. Both animals are in the same Simobject group.
The animations in the SimObjects are called "wolf_run" and "horse_run".
Does anyone know how to do this?