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MSFS20 Wwise Audio, Simobjects und Animations

Christian Bahr

Resource contributor
Messages
1,045
Country
germany
Hello.

With the help of @OltcitRoom I learned how to create working audio packages in Wwise (https://www.fsdeveloper.com/forum/threads/simobject-and-wav-file.452858/post-928482)

I've reached a point where I don't know what to do. I've read the SDK documentation up and down, tested the examples, restarted the MSFS dozens of times, rebuilt packages, etc.
But I'm not getting anywhere. I'm hoping that someone might know how to help.

I want to link an audio to an animation. The audios for the horse and wolf are included in the Wwise package as events: horse_galop and wolf_hunt:

wwise_events_animals.jpg




Both animals (wolf+horse) are in a SimObjects group and share a SoundAI folder:

simobject_group.jpg



My Soundai.xml looks like this:

soundai_xml.jpg

This works by playing both audios based on speed, but the wolf also plays the horse audio and the horse also plays the wolf audio.
I would like the horse to play a gallop audio and the wolf to play a different audio. Both animals are in the same Simobject group.
The animations in the SimObjects are called "wolf_run" and "horse_run".

Does anyone know how to do this?
 
Hello.

With the help of @OltcitRoom I learned how to create working audio packages in Wwise (https://www.fsdeveloper.com/forum/threads/simobject-and-wav-file.452858/post-928482)

I've reached a point where I don't know what to do. I've read the SDK documentation up and down, tested the examples, restarted the MSFS dozens of times, rebuilt packages, etc.
But I'm not getting anywhere. I'm hoping that someone might know how to help.

I want to link an audio to an animation. The audios for the horse and wolf are included in the Wwise package as events: horse_galop and wolf_hunt:

View attachment 94373



Both animals (wolf+horse) are in a SimObjects group and share a SoundAI folder:

View attachment 94374


My Soundai.xml looks like this:

View attachment 94375
This works by playing both audios based on speed, but the wolf also plays the horse audio and the horse also plays the wolf audio.
I would like the horse to play a gallop audio and the wolf to play a different audio. Both animals are in the same Simobject group.
The animations in the SimObjects are called "wolf_run" and "horse_run".

Does anyone know how to do this?
Are they both using the same buss output in wwise? Maybe changing the buss output will fix the problem.
 
Are they both using the same buss output in wwise? Maybe changing the buss output will fix the problem.
Probably yes, I haven't changed anything. There are no problems with the people running around because each person runs at a different speed. The difference with the people is that the wolf and the horse run at the same speed. I would have to find another way to make the audio from the wolf and the horse subject to different conditions.
 
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