Hi guys,
I have some problems with my scenery (as you might have seen already from my variety of posts
) and I think I have found the biggest problem.
If I use Sketchup for modelling and the object is too long, the texture gets all distorted after conversion in MCX.
This is the model in Sketchup. It only has an Asphalt texture applied to it.
After I use the GP Wizard in MCX it looks like this.
Anything I miss here? I can understand that the surfaces are just too big. But whats a workaround? Should I split the runway in many objects?
Best regards
I have some problems with my scenery (as you might have seen already from my variety of posts
If I use Sketchup for modelling and the object is too long, the texture gets all distorted after conversion in MCX.
This is the model in Sketchup. It only has an Asphalt texture applied to it.
After I use the GP Wizard in MCX it looks like this.
Anything I miss here? I can understand that the surfaces are just too big. But whats a workaround? Should I split the runway in many objects?
Best regards

