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Hey all,
I'm exporting my Boeing 707 AI model through Blender2FSX, then exporting an FS9 model through MCX. I want landing light effects to appear on the aircraft, but Blender2FSX does not support the old GMAX/MakeMDL convention of having a polygon with the material name LIGHT_LAND.
Using the MCX attachpoint tool, I can get a landing light effect to appear on the model (albeit much smaller looking than on other AI aircraft for some reason) but it only appears on LOD0 (in my case, LOD_350). Once the model switches to the next LODs, no landing lights appear anymore.
I can also assign an attachpoint in blender, and it will show up in MCX, but the same issue is present.
Is there a work around for this?
I'm exporting my Boeing 707 AI model through Blender2FSX, then exporting an FS9 model through MCX. I want landing light effects to appear on the aircraft, but Blender2FSX does not support the old GMAX/MakeMDL convention of having a polygon with the material name LIGHT_LAND.
Using the MCX attachpoint tool, I can get a landing light effect to appear on the model (albeit much smaller looking than on other AI aircraft for some reason) but it only appears on LOD0 (in my case, LOD_350). Once the model switches to the next LODs, no landing lights appear anymore.
I can also assign an attachpoint in blender, and it will show up in MCX, but the same issue is present.
Is there a work around for this?
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