D
Deleted member 1281
Guest
Hi,
How do you create your FSX dds texture files?
My personal process is as follows - and I am aware that there are about 100 different ways to do it:
I paint my texture using whichever paint program suits me best (I have got three), flatten the image, export as 24bit, export a separate file as alpha, then:
- use convimx to create a 32-bit bmp
- copy that into my FSX texture folder
- load into DxtBmp
- add the alpha, save and
- push through ImageTool
Done. But what a rigmarole!
Lately I have had occasion to explore the possibilities latent in DxTex (batch mode, automatic addition of alpha files) and that got me wondering whether the above steps could be automated to a certain extent.
I now have a little utility that allows me to work from a file browser. I can pick up to 9 texture files and drop them on a desktop link. The link triggers a program that:
- creates a flipped copy
- uses DxTex to create a dds dxt5 file in the tearget FSX directory, adding an alpha, if an alpha file is present, else creates a dds dxt1
- adds MIPs if so required
…all on its own. You can just sit back and watch the progress report roll by.
Is that something, I was wondering, that Devs round here would be interested in?
How do you create your FSX dds texture files?
My personal process is as follows - and I am aware that there are about 100 different ways to do it:
I paint my texture using whichever paint program suits me best (I have got three), flatten the image, export as 24bit, export a separate file as alpha, then:
- use convimx to create a 32-bit bmp
- copy that into my FSX texture folder
- load into DxtBmp
- add the alpha, save and
- push through ImageTool
Done. But what a rigmarole!
Lately I have had occasion to explore the possibilities latent in DxTex (batch mode, automatic addition of alpha files) and that got me wondering whether the above steps could be automated to a certain extent.
I now have a little utility that allows me to work from a file browser. I can pick up to 9 texture files and drop them on a desktop link. The link triggers a program that:
- creates a flipped copy
- uses DxTex to create a dds dxt5 file in the tearget FSX directory, adding an alpha, if an alpha file is present, else creates a dds dxt1
- adds MIPs if so required
…all on its own. You can just sit back and watch the progress report roll by.
Is that something, I was wondering, that Devs round here would be interested in?





