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FS2004 Backface texturing

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22
Country
italy
Hi everybody, I'm working on my first airport scenery and been using Gmax for a couple of months.
I modeled a terminal expansion which required a negative face extrusion, and though I was able to texturize all external sides the way I intended using planar map, the inner faces which are now partially visible, close to the negative extruded face, have a weird appearance.
I could not make it out how to texturize these backfaces in a decent way, any suggestion?

Thanks in advance
Stefano
 
Hi,

I am not sure if I understand the question. Can you maybe post a picture of those weird looking polygons?
 
Sorry I was not clear enough, I meant the inner faces just look like they have the same texture as outer faces but not aligned and messed up
 
Hi,

You can apply a texture mapping to each face separately. So that way you can put the right piece of texture on it.

However if you are referring to face that you make double sided by using ds_ in the material name, then the front and back side will always be the same.
 
Hi,

You can apply a texture mapping to each face separately. So that way you can put the right piece of texture on it.
Ok, that was precisely what I've been doing

However if you are referring to face that you make double sided by using ds_ in the material name, then the front and back side will always be the same.

Thanks a lot, that was the point and solution :)
 
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