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Baking AO for cars

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117
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poland
Hello!
I have cars arranged in such a way (as in the attachment). I would like to burn AO on the ground for them (so that you can see the shadow on the photoscenery). Unfortunately, the cars are placed according to the mesh, not all of them are in the same position. Anyone have any idea how I can burn shadows on these cars? Maybe there is someone who could do it? Can you help me?
 

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AO are not shadows. The only way to do what you asking is by re-doing the textures or mesh on each individual car by allowing shadows from or on its own mesh - a setting within simulator itself.
 
I think you’re wrong. Many developers burn AO on GP and photo sceneries causing burned-in shadows to show up. This is a very good effect. An example in the attachment. Not everyone uses the default generated shadows in the simulator. AO burnout gives you a very nice effect.
5f4305d5b0b0d24871282df4ebbcf7b7.jpg
 
So if you move the car the shadow remains? My objects instead contain a shadow polygon that creates the same effect no matter how you move them.
 
I mean, if I put a plane under each car and bake for that plane AO, I get the good shade I want. Unfortunately, most cars are at different heights and I would have to set the plane for each of the cars and there are quite a lot of them and it would take me a long time. I am looking for a way how I can do it differently so that I get AO on plane as above.
 
I personally use 3dsmax for this, I make a huge plane that covers the whole objects, colour them green, and BakeToTextures inside 3dsmax, after finished, we'll have a green texture with shadows in it, then I remove the green bg using GIMP with colour erase,

I know 3dsmax could be expensive for some people, blender could also do this, but I'm not a blender-master :D
 
You can also use Substance Painter to burn AO there is even an option to add an imaginary gorund plane. Good luck!
 
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