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I successfully converted a collada file (dae?) to an mdl for FSX - made a library. Worked great. However......
Did the batch texture convert..... great!
Then did the draw call - worked great.
Went to check the folder where I put the textures.... they were all there..... all 170+ of them. Draw call reduced them down to about 45 or so. BUT- I still had the original 170 in the texture folder.
How can I keep the btch convert fropm putting all the textures in that folder until I have completed the draw call process.
In other words I want only the results of the draw call process in the texture folder..... not all the textures I started off with.
For now all I did was call up the window in MCX with the new list if textures and called up the window of the target texture folder and deleted the textures I did not see in the MCX window, manually. It did work. I have a nice object in my new library ready to place without any missing textures.
So- this did work but a tedious process. hahaha. I know I am missing a simple step somewhere. bob
Did the batch texture convert..... great!
Then did the draw call - worked great.
Went to check the folder where I put the textures.... they were all there..... all 170+ of them. Draw call reduced them down to about 45 or so. BUT- I still had the original 170 in the texture folder.
How can I keep the btch convert fropm putting all the textures in that folder until I have completed the draw call process.
In other words I want only the results of the draw call process in the texture folder..... not all the textures I started off with.
For now all I did was call up the window in MCX with the new list if textures and called up the window of the target texture folder and deleted the textures I did not see in the MCX window, manually. It did work. I have a nice object in my new library ready to place without any missing textures.
So- this did work but a tedious process. hahaha. I know I am missing a simple step somewhere. bob


