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Further to Arno's presentations during FsDevConf (excellent job, I've learned so many things) I ran into the process of adding drawcall batching to my own object libraries (I love scenery design).
Then I had the smart idea of updating all the "library management facilities" in the programs I use for scenery design. At no surprise : ADE, Whisplacer, SBuilderX.
But when deleting and rebuilding these databases I also destroyed the thumbnails images that are so useful to preview objects before and/or during theit placement.
MCX has a brilliant option built in the Batch Process menu: adding an optional operator during conversion. 'Generate object image' would be what I need, except for one point: options in image naming. One can choose either the guid, the objet name or the filename.
But scenery building software I use (the above mentioned) use a wider variety of thumbnail names :
{guid} only JPG for SBuilderX
{guid}_objectname JPG for ADE
and even (more complicated)
{guid}.thumb and {guid}.top (in GIF format) for Whisplacer
Could it be possible, as an extended feature, to widen the options list for image naming? This would mean having 2 lines more in the dropdown:
- GUID_Objectname (to comply with ADE thumbnails naming format)
- and GUID.thumb (and a GIF format generated, to fit Whisplacer naming format; assuming one can live without a top view).
This would save a HUGE workload aftermath, since manually adding a "_friendlyname" suffix to each and every image generated by this nice feature of MCX takes plenty of time and is a source for errors.
Do you think this could be done, Arno, pleeeeze ?
Then I had the smart idea of updating all the "library management facilities" in the programs I use for scenery design. At no surprise : ADE, Whisplacer, SBuilderX.
But when deleting and rebuilding these databases I also destroyed the thumbnails images that are so useful to preview objects before and/or during theit placement.
MCX has a brilliant option built in the Batch Process menu: adding an optional operator during conversion. 'Generate object image' would be what I need, except for one point: options in image naming. One can choose either the guid, the objet name or the filename.
But scenery building software I use (the above mentioned) use a wider variety of thumbnail names :
{guid} only JPG for SBuilderX
{guid}_objectname JPG for ADE
and even (more complicated)
{guid}.thumb and {guid}.top (in GIF format) for Whisplacer
Could it be possible, as an extended feature, to widen the options list for image naming? This would mean having 2 lines more in the dropdown:
- GUID_Objectname (to comply with ADE thumbnails naming format)
- and GUID.thumb (and a GIF format generated, to fit Whisplacer naming format; assuming one can live without a top view).
This would save a HUGE workload aftermath, since manually adding a "_friendlyname" suffix to each and every image generated by this nice feature of MCX takes plenty of time and is a source for errors.
Do you think this could be done, Arno, pleeeeze ?
