Heretic
Resource contributor
- Messages
- 6,830
- Country

Do not worry about performance; you're not doing an AI model.
Even with all parts mapped on 3 textures with 2048² px each, your model will still have come out with just under 200 drawcalls. Cut down the amount of visible parts and you'll get a similar result for the VC model. This is a totally legit amount of drawcalls for a userspace aircraft.
Keep the texture mapping as repaint-friendly as possible since MSFS models live or die with their ease of paintability.
Even with all parts mapped on 3 textures with 2048² px each, your model will still have come out with just under 200 drawcalls. Cut down the amount of visible parts and you'll get a similar result for the VC model. This is a totally legit amount of drawcalls for a userspace aircraft.
Keep the texture mapping as repaint-friendly as possible since MSFS models live or die with their ease of paintability.





