Hello, thanks for the fast approval!
I downloaded a few days ago the development version of MCX. I'm trying to improve a bit my area in FlightGear and it was a great find! The batch converter is a precious thing and I'm experimenting with it.
However I'm having a couple of problems. One is with axes, I've read about that on the blog. I had a hard time figuring out, but Y and Z seem to be inverted in AC3D (at least the vertical one), although in FG they're fine. Almost. That is, they're not upside down, but they're on a perpendicular direction (I haven't tested a lot, I rely on your experience to fill the gaps).
If I flip things so that they're correct in AC3D, they're messed up in FG. That is, direction is correct, but they're twisted inside out and upside down.
Note that models designed in AC3D look the same as in FG.
Here's an FSX model I used (comes from here). There are three models inside Ancona1/Cattedrale Ancona FSX/scenery/AnconaLib.bgl. Two of them, apart from the flipped axes, look ok. The other, Cattedrale16.ac, seems to have issues with textures. In AC3D it's all black, but I can see the alpha shape of the trees, so the texture is loaded. In FG it's invisible.
One last thing. One of the models I used is scaled up by x10, so I needed to apply 0.1 to the "scale" operator, but it only accepts integers.
If you need more tests let me know!
I downloaded a few days ago the development version of MCX. I'm trying to improve a bit my area in FlightGear and it was a great find! The batch converter is a precious thing and I'm experimenting with it.
However I'm having a couple of problems. One is with axes, I've read about that on the blog. I had a hard time figuring out, but Y and Z seem to be inverted in AC3D (at least the vertical one), although in FG they're fine. Almost. That is, they're not upside down, but they're on a perpendicular direction (I haven't tested a lot, I rely on your experience to fill the gaps).
If I flip things so that they're correct in AC3D, they're messed up in FG. That is, direction is correct, but they're twisted inside out and upside down.
Note that models designed in AC3D look the same as in FG.
Here's an FSX model I used (comes from here). There are three models inside Ancona1/Cattedrale Ancona FSX/scenery/AnconaLib.bgl. Two of them, apart from the flipped axes, look ok. The other, Cattedrale16.ac, seems to have issues with textures. In AC3D it's all black, but I can see the alpha shape of the trees, so the texture is loaded. In FG it's invisible.
One last thing. One of the models I used is scaled up by x10, so I needed to apply 0.1 to the "scale" operator, but it only accepts integers.
If you need more tests let me know!

