For my CFS2 sw tool project I need to read the weapon "names" in the BGLs (located in SCENEDB\Scenery\. I know there's already some programs around which can do this, but I need to do it from within my code. And some of these programs only present the name strings on screen.
It could f.ex. be a DLL call, or some external programs run via a command line. The result could simply be written to a textfile. Is there any such possibilities around or do I have to go the long way, studying the BGL format and inventing the wheel from scratch?
Mort
It could f.ex. be a DLL call, or some external programs run via a command line. The result could simply be written to a textfile. Is there any such possibilities around or do I have to go the long way, studying the BGL format and inventing the wheel from scratch?
Mort
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