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I have observed something that does not seem to make sense. Compiled BGL size at times seems to vary wildly. In modifying some existing FSX airports (adding parking) I noticed that some airports had very large BGL sizes compared to others (like 50 kb vs 1.5 kb). If I just open the XML file and recompile the BGL, the size will drop to a much lower value. It doesn't happen for all airports and I have to close and reopen the XML file for the size reduction to occur. I also noticed that the FSX frame rate for these bloated BGLs was half or less than that of the recompiled, smaller version. Unfortunately, I can't provide a big BGL example because I recompiled all of them to get the smaller size.
Is there something I am doing wrong, a bug in the program, or should I open and recompile all my XML files to avoid the problem.
Dick Graham
Is there something I am doing wrong, a bug in the program, or should I open and recompile all my XML files to avoid the problem.
Dick Graham

