Is there someone who is a bit more familiar with BGLC (or asembler code in general)? I am looking for a way to have a variable defined in my source code that I can use during compilation (so not in the final BGL code). A bit like the UVar variable in SCASM.

Second question (but I guess the answer is no here), does anyone know if BGLC also has some math functions coded in? I am looking for sine and cosine functions mainly.