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Hi all,
Is there someone who is a bit more familiar with BGLC (or asembler code in general)? I am looking for a way to have a variable defined in my source code that I can use during compilation (so not in the final BGL code). A bit like the UVar variable in SCASM.
Second question (but I guess the answer is no here), does anyone know if BGLC also has some math functions coded in? I am looking for sine and cosine functions mainly.
Is there someone who is a bit more familiar with BGLC (or asembler code in general)? I am looking for a way to have a variable defined in my source code that I can use during compilation (so not in the final BGL code). A bit like the UVar variable in SCASM.
Second question (but I guess the answer is no here), does anyone know if BGLC also has some math functions coded in? I am looking for sine and cosine functions mainly.