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The version of bglcomp.exe and bglcomp.xsd for FSX is obviously different than the one we used in FS9.
Not played with it yet but am I right in assuming that if I want to compile for FSX and FS9 then I will have to use the appropriate version? I guess that means that a scenery design program designed to work in both environments will need to
Given that they are both 'convenient' given the same name they obviously can't reside in the same directory
Not played with it yet but am I right in assuming that if I want to compile for FSX and FS9 then I will have to use the appropriate version? I guess that means that a scenery design program designed to work in both environments will need to
- Offer a choice of version to generate scenery for
- Be able to recognize that any FSX features need to be ignored if compiling to FS9
- loads of other things that it is too early for me to figure out.....
Given that they are both 'convenient' given the same name they obviously can't reside in the same directory
