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FSX Black objects

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36
Country
italy
I tried to make a terminal for a new airport with Sketchup. In Model Converter was all ok, so I put the new bgl file in Addon scenery\scenery and the related dds textures (without night textures) in Addon scenery\texture. After, I tried to position my new terminal with Whisplacer and Library Creator. In my new airport I got the terminal, but totally black, without textures. Can someone tell to me what kind of error I made? Many thanks denic
 
I think some step could be not needed, if you place the scenery in Addon Scenery, créating a library is not needed. what I mean is that the objects could be duplicated. so the black textures appear. I suggest always to créate your own scenery folder with the name of the scenery whatever it be. keep thing more clear.
 
Are you sure your DDS textures are in the correct format? Are you sure they are named correctly?
 
Hi,

Usually black objects mean missing texture. So please check that no textures are missing (if you assigned night textures or bump maps these must also be there).

When you reopen the bgl, does modelconverterx show all textures?
 
Hi,

Usually black objects mean missing texture. So please check that no textures are missing (if you assigned night textures or bump maps these must also be there).

When you reopen the bgl, does modelconverterx show all textures?
Hi,
I reopened with modelconverterx the two bgl files, the first to make the terminal and the second, made with whisplacer, to position it and I found that this second file made with whisplacer was empty; when I tried to open it with modelconverterx I got the message: no object in it. So I think the bug is in Whisplacer
 
If the whisplacer bgl only contains the object placement it is normal that ModelConverterX can't read an object from it. That's no bug.

When you open your library does ModelConverterX report any missing textures?
 
If the whisplacer bgl only contains the object placement it is normal that ModelConverterX can't read an object from it. That's no bug.

When you open your library does ModelConverterX report any missing textures?
No. I opened the bgl file in Addon and was all ok. The terminal was complete with textures
 
Hello,...

Since you don't have night textures, for whatever reason,... place the diffuse textures in the night texture slot as well,.... and see what happens

That appears to cause the black or missing texture...
 
Hello,...

Since you don't have night textures, for whatever reason,... place the diffuse textures in the night texture slot as well,.... and see what happens

That appears to cause the black or missing texture...
I did, but the result was the same. As, if I open bgl file with modelconverterx is all ok with the right textures, my doubt is that the dds files are wrong. What do you think about? Thank for your help
 
Hello,...

How were the dds files created? and what format,... maybe having a look at your library file and textures would help?
 
Hello,...

How were the dds files created? and what format,... maybe having a look at your library file and textures would help?
I did dds texyures in modelconverterx by Special tools/texture converter and I got black objects. Today I did dds textures by mass texture editor and it was all ok. I do not understand why, but . . . is ok so!
 
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