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Black textures

Zeiten

Resource contributor
Messages
444
Country
norway
Hi.

Really starting to get an headache now.
Some parts end up black and some have textures.
See attached images.
One from 3DSM2009 and one from FSX.

All bitmaps are either 256*256 or 256*512 etc etc and 24bit bmp.
Converted them into dds using imagetool and are of dxt5 format.

All dds files have the same name as the original bitmaps except the extensions and have been placed in the texture folder of the plane.

Just to do some testing I have tried using the textures that work on all objects with success, but anytime I apply any of the non working textures onto objects they turn black.

Can't figure that out and been looking back and forth in the material library to see if there are any wrong setting with the texture, but it all looks pretty much the same as the one thats works and do not work.

If anyone could help (or at least want to look over whats wrong) I gladly can send the source file along with the bmps and dds because I'm about to give up...


ChEeRs

fsx2012-02-2201-46-22-02.png

VC-1.jpg
 
Why do you insist on using DDS files? Just use the BMP files...
 
I'm new to the game so I havent figure out whats the best things to do in each cases are.

So just drop the same bmps into the texture folder?
No need to invert them?
 
You must invert the night lighting textures, that's the only ones I invert.
 
All dds files need to be "vertically flipped"

FSX imagetool does this for you automatically.

Sent from my mobile .. words substituted by iPhone at will.
 
But even if they wasn't vertical flipped they would still show up, just the "wrong" side up so to speak?

But non of the parts are unwrapped, just uv mapped.
So one texture for each part, but does that have anything to say about some textures show up and some become black?
 
if textures are black there is no "black magic" that applies: (pun only semi-intended)

The textures are either:

1) not present in the correct folder
2) misnamed (underscore, minus signs, spaces, etc) -- compared to the texture reference in the material
3) wrong format (non DXT bmp, or no DXT encoding dds file)
4) wrong size

If the textures are not unwrapped, then you would most likely get some composite collection of the mapped material texture

Make sure also that you do not have duplicate material names within a Max Gmax scene. This will confuse the exporter.

Open your mdl in ModelconverterX and examine the material settings to see if they are as expected. Also check the log tab and see if ModelconverterX could not find the textures in the default folder.
 
1. All textures that I have converted into dds are places into the texture folder of the aircraft im working on.
F:/fsx/simobjects/aircraft(airplanes)/xxx/texture

And the bmp bitmaps are placed in a folder outside FSX in my project folder.

2. When you say texture reference in the material you been the name of the diffuse map and not the name of the material?

3. DDS Dxt1 with mip maps

4. They are either 256/256, 256/512 ect.

The model worked in ModelconvertX.
All textures worked.
The only ones that did not show up was the ones used for the plane blueprints as they are simply drag and drop jpeg.

Did something in modelconverterX and 2 more textures showed up in FSX.
What I did, I don't, but it was something...

So I must say I really don't know what to do anymore.
Been studying all the textures thats working and compering them with the ones that does not work, but cant find any mayor differences.

Nice tool btw and thanks for the reply.
Appreciate all the help I can get :)
 
Hmmm

Apparently all the free download nodes are "occupied"

they would like some money from me!

I'll keep trying.
 
The dds files look fine to me. As you say, they all show up in ModelconverterX, although I'll confess I could not find where the Max Reset button was.

Which ones don't show up for you?

Scenery is more my thing ... so I'm not sure I'm the "right" person ... maybe one of the a/c guys can spot something.
 
The max reset button needed to be moved a little bit.
It was within in the back wall ;)

The ones that show up in FSX is the ones you see in the attached image.
And got the EGT texture to show up.
Thats why I have used it on some of the other gauges just to double check.

So, they want money from you?
Bad luck.
I'm usually nr. 1000000 visitor and are granted an large sum of cash just by clicking an link :D
 
Okay, what I did now was just go to utilities - remove materials.
And reset material editor slots in the ME.

Deleted all the textures from the texture folder in FSX.

Added one and one texture into the ME and applied one and one object.
Tested every time in FSX before proceeding on to the next object.

And it seems to work now.
What went wrong I don't know...

But that was a whole week down the drain ;)
 
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