• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Black Textures...

Messages
116
Country
netherlands
Hi all,

I have first looked around at other posts but i couldn't find any solutions..
I have problem with repainting now since 2 days all aircrafts i paint turn in FSX entirely black...

I have done Vertical flip, 180 degrees, saved as .DDS extention..this used to do the trick...This is what i get whenever i start up FSX below i attached a photo to give more of a clue...

Thanks ! :confused:

Skippy
 

Attachments

  • Black.jpg
    Black.jpg
    291.3 KB · Views: 734
Make sure your sizes are correct; 512, 1024, 2048, 4096.

Make sure you are using DXT-5 on the DDS format.

Flip vertical, not rotation.

If you have a _T instead of _t (or vice versa) deviation, then it will not be recognized; example, chrome_T when the model has 'chrome_t' as the name.

Missing a certain file can also cause this, a missing texture from the stack. Make sure all are there. Do a count.




Bill
 
Thank you they are in the right size
I use DX5 DDS Format and i do flip vertically after repaint
I use also the same name as it came with orignally

So i think i am missing something i don't know what exactly...that's frustrating..but will check thanks you

Cheers


Skippy
 
Do all your other planes display their textures OK in that screen?
 
Just had this too

You have to designate the material as flightsimx in material navigator. The minumum seems to be you have to have a diffuse map/bump map/and specular map in your material.

The materials have to all work or nothing will work.

They all have to be dimensions 1024 or less and mulitples of 2.
The bump map has to have an alpha channel.
The settings of the material have to be set per the SDK. Watch the buttons and the checked boxes that got me. And there is a blue button on the material editor pane that has to be pressed.
And like was said before they must be flipped and DDS DXT5 (not enhanced bitmaps DXT5.) That got me once too i think. I'm not really sure about that though. All i know is once i quit trying the Enhanced 888-8 bitmaps and switched to DDS DXT5 things started to progress forward on the black aircraft.

there are some lines you can add to your FSX.cfg file. They will tell you what files are not loading. Its in the wiki under black aircraft but i don't know how to publish links yet.
 
Last edited:
Yes all aircrafts i repainted show perfectly in that window...just this one i think i have figured it out not sure yet..Will have a another full go at repainting this jet again..all the files from scratch :D

Thanks
 
Skippy, When FSX cannot for some reason read or find the correct texture, the surface appearance defaults to the material base colour defined in the material manager. I think that is what's happening here ? So, perhaps you are not saving out the correct format of dds file...there is an anomaly somewhere in your textures.

Skip
 
Back
Top