Hello,
First of all I would like to apologize for working on an aircraft that already exists in at least two different instances for previous releases/games.
It's just that this is the only aircraft I have basic training on, have access to and have senior pilots on the type for advisory.
Only rough initial work is done. That means that a lot of stuff is still missing (3D model details, cockpit, detailed textures, LOD's, flight model tuning...).
Frankly, now that I am much into this, it became to me clear how much of a work this really is and whole project is even questionable to be finished.
Maybe there are parties interested to get involved...
I still have lot of troubles learning blender... wasted lot of time trying to animate elevator as it is actually two part thing with each part having its own rotational axis... than activating smooth shading introduces ugly texturing artifacts... maybe even indicating problem in my stl.
However, 3D modelling is a game to me as well as defining flight model where apart from empirical solutions I can employ numerical aerodynamic analysis to acquire all needed coefficients/derivatives (although these might not be necessary with new flight model in MSFS2020).
First of all I would like to apologize for working on an aircraft that already exists in at least two different instances for previous releases/games.
It's just that this is the only aircraft I have basic training on, have access to and have senior pilots on the type for advisory.
Only rough initial work is done. That means that a lot of stuff is still missing (3D model details, cockpit, detailed textures, LOD's, flight model tuning...).
Frankly, now that I am much into this, it became to me clear how much of a work this really is and whole project is even questionable to be finished.
Maybe there are parties interested to get involved...
I still have lot of troubles learning blender... wasted lot of time trying to animate elevator as it is actually two part thing with each part having its own rotational axis... than activating smooth shading introduces ugly texturing artifacts... maybe even indicating problem in my stl.
However, 3D modelling is a game to me as well as defining flight model where apart from empirical solutions I can employ numerical aerodynamic analysis to acquire all needed coefficients/derivatives (although these might not be necessary with new flight model in MSFS2020).
