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I understand that the FSX MDL format doesn't allow you to make ground polygons or BGL tweaks like rotate-to-user, but I had thought that people were using the FS2002 gamepack or ASM for the former, and that the latter doesn't work so well in FSX because of problems with transparent textures. Please forgive my ignorance - what am I missing?
As you can tell, I'm reluctant to put a lot of work in to import/export the FS9 format if there's not a solid reason to keep using it.
Ground polygons are indeed with the FS2002 gamepack.
For some tweaks like user rotation the FS2004 gamepack seems to be needed at the moment, so for some special objects (also once that need conditions for example) the use of that gamepack might still be best. But as you say that might give trouble with transparant textures. Life is not very easy on this




