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The tool appears to only be working with older versions of blender.
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Currently I made standard animations like moving or rotating objects. I also started with some bone animations but didn´t finish them yet. I have some animated persons in my sceneries but they were still done with Gmax.@Jörg: Interesting Infos, Jörg. My head comes up again... Did you also create some FSX stuff including animations? If yes, please let me know how (e.g. Blender=>Exporter=>.x-file=>fs9.mdl=>Arno's CAT. etc). For my hangar doors I'll not need Blender's or GMAX's bones-animation feature as the door animation isn't that complex animation at all.
Josef
(hobby modeller)


Currently I made standard animations like moving or rotating objects. I also started with some bone animations but didn´t finish them yet. I have some animated persons in my sceneries but they were still done with Gmax.
Kris made some excellent video tutorials which also explain animations in a simple airplane e.g. rudder pedals etc.
Look at that thread and you find a very good introduction on how to work with blender:
http://www.fsdeveloper.com/forum/threads/blender-2-70-blender2fsx-tools-video-tutorials.430998/

Hi Josef, and welcome! The Blender2FSX toolset does the job quite nicely! I've created my Fokker D.21 (and now T.5) for FSX in Blender, completely exported to FSX with the toolset. The bird now has over 8300 downloads accumulated for both versions
We've a few aircraft creators around here, and scenery creators as well. So I think these two subjects are good covered here.

No to be honest I didn´t develop animations for using Arno´s CAT-Tool in Blender. The toolset only produces MDL´s for FSX and you cannot add conditions afterwards with this approach.Did you also create scenery objects with moving elements (like a hangar) for FSX with Blender & Blender2FS tool?
The reason I ask: some time ago I created a scenery called ''Joe's Outpost'' for FSX. As far as I can remember I had to use the FS9 gamepack with GMAX for being able to 'transfer' the animations with Arno's CAT-tool (for FS9). This was only an issue referring FSX scenery animations development only. Applying animations to aircraft was less difficult IMHO.
