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Hello all,
I've been a longtime user of MSFS, and now Prepar3D, and want to take the next step: develop my own scenery. I've already started my firts project, taking baby steps while following some of the truly excellent tutorials, here and on Youtube, available to us. I
m currently messing with the photoscenery, making water and blend masks, annotating autogen... I'm steadily getting a feeling for the work involved.
But, soon I'll have to move on to the the 3D modeling and making of ground polygons, etc. My question to you, as I'm starting with an entirely clean slate here, what 3D modeling software would be recommended? (I guess 3DSMax might be an option as well, as I might be able to get a student license. But, it seems like that might be total overkill for me?)
I have both Gmax and Blender installed right now. I used Blender several years ago for an unrelated project, and while I surely forgot everything, I remember it as being a powerful piece of software. Further it seems to me that it may have more updated support for the likes of P3Dv4, for example, whereas Gmax appears to not go much further than FSX. Though I understand many of basic building blocks of 3D objects are the same across all these platforms. My concern is more with animations and such... I know absolutely nothing (yet) about all these things though, so maybe my concern is wholly unfounded? The pro I see for Gmax is that it appears to be more widely adopted by the FSDev community due to its long legacy and support by Microsoft back in the day, resulting ina wealth of specific tutorials available for Gmax that I'm not sure are available for Blender.
What would you all recommend for me to use? Once I get familiar with one piece of software I'd probably rather not switch, so whatever I choose, I'd probably end up using for a while to come...
Thanks,
Benjamin
I've been a longtime user of MSFS, and now Prepar3D, and want to take the next step: develop my own scenery. I've already started my firts project, taking baby steps while following some of the truly excellent tutorials, here and on Youtube, available to us. I
m currently messing with the photoscenery, making water and blend masks, annotating autogen... I'm steadily getting a feeling for the work involved.
But, soon I'll have to move on to the the 3D modeling and making of ground polygons, etc. My question to you, as I'm starting with an entirely clean slate here, what 3D modeling software would be recommended? (I guess 3DSMax might be an option as well, as I might be able to get a student license. But, it seems like that might be total overkill for me?)
I have both Gmax and Blender installed right now. I used Blender several years ago for an unrelated project, and while I surely forgot everything, I remember it as being a powerful piece of software. Further it seems to me that it may have more updated support for the likes of P3Dv4, for example, whereas Gmax appears to not go much further than FSX. Though I understand many of basic building blocks of 3D objects are the same across all these platforms. My concern is more with animations and such... I know absolutely nothing (yet) about all these things though, so maybe my concern is wholly unfounded? The pro I see for Gmax is that it appears to be more widely adopted by the FSDev community due to its long legacy and support by Microsoft back in the day, resulting ina wealth of specific tutorials available for Gmax that I'm not sure are available for Blender.
What would you all recommend for me to use? Once I get familiar with one piece of software I'd probably rather not switch, so whatever I choose, I'd probably end up using for a while to come...
Thanks,
Benjamin

