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Im learning more each day. Put a couple of simple buildings in an update to my KGFLv3 scenery today. Blender works awesome. I'll get on the wiki edit here soon, as Im finding out some more things needing setup on the materials properties, etc and I should make a 'start to finish' materials setup. However, I do want to get alpha transparencies worked through, and not to mention bump and specular maps before I claim I know what Im talking about... 



Plus: The result in FSX is now more or less exactly what you see in Blender.