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P3D v4 Brake system incompatibility FSX-P3D(v4)

rcbarend

Resource contributor
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435
Country
netherlands
In case your ever stumble onto the same problem I did (when debugging why a XML gauge that worked in FSX, didn't work in P3Dv4):

In FSX, when you set the Parking Brakes, the Avars for left/right brakes will allways indicate full brake pressure too.
So: when (A:BRAKE PARKING POSITION,bool) is True, (A:BRAKE LEFT POSITION,percent) and (A:BRAKE RIGHT POSITION,percent) will ALLWAYS be 100%.
(assuming that in the ContactPoints the left/right brakes are assigned to the main left resp. right main wheels, which is usual)

In P3D(v4) however, the ParkingBrakes and normal brakes appear to have be made independant.
So: when (A:BRAKE PARKING POSITION,bool) is True, (A:BRAKE LEFT POSITION,percent) and (A:BRAKE RIGHT POSITION,percent) will be 0% (if you don't apply normal brakes).

No doubt the implementation in P3D is better then in FS9/FSX .
But just be aware of this difference.

Rob
 
Good to know. Actually most parking brakes in the past were just the regular brakes held down, but I don't know about the modern electric jets. So FS9/FSX would be more accurate for the earlier planes, while P3D may be more accurate for the later ones?
 
I have also noticed that the park brake is much less effective than the regular brakes and if you open the throttle about half way the park brakes disengage and you go visiting interesting places
Roy
 
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