In case your ever stumble onto the same problem I did (when debugging why a XML gauge that worked in FSX, didn't work in P3Dv4):
In FSX, when you set the Parking Brakes, the Avars for left/right brakes will allways indicate full brake pressure too.
So: when (A:BRAKE PARKING POSITION,bool) is True, (A:BRAKE LEFT POSITION,percent) and (A:BRAKE RIGHT POSITION,percent) will ALLWAYS be 100%.
(assuming that in the ContactPoints the left/right brakes are assigned to the main left resp. right main wheels, which is usual)
In P3D(v4) however, the ParkingBrakes and normal brakes appear to have be made independant.
So: when (A:BRAKE PARKING POSITION,bool) is True, (A:BRAKE LEFT POSITION,percent) and (A:BRAKE RIGHT POSITION,percent) will be 0% (if you don't apply normal brakes).
No doubt the implementation in P3D is better then in FS9/FSX .
But just be aware of this difference.
Rob
In FSX, when you set the Parking Brakes, the Avars for left/right brakes will allways indicate full brake pressure too.
So: when (A:BRAKE PARKING POSITION,bool) is True, (A:BRAKE LEFT POSITION,percent) and (A:BRAKE RIGHT POSITION,percent) will ALLWAYS be 100%.
(assuming that in the ContactPoints the left/right brakes are assigned to the main left resp. right main wheels, which is usual)
In P3D(v4) however, the ParkingBrakes and normal brakes appear to have be made independant.
So: when (A:BRAKE PARKING POSITION,bool) is True, (A:BRAKE LEFT POSITION,percent) and (A:BRAKE RIGHT POSITION,percent) will be 0% (if you don't apply normal brakes).
No doubt the implementation in P3D is better then in FS9/FSX .
But just be aware of this difference.
Rob



