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P3D v6 Can ADE Be Updated to Work With P3Dv6?

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unitedstates
Hi. Is anyone willing to do this with permission from the author of ADE, and would the author allow this?

I'd like to get P3Dv6, but will stick with v5 if I can't use ADE to update v6 airports.

I know the author of ADE is retired, but would he be willing to update it if folks were willing to pay a fee?

Thanks.

Dave
 
He (me) has retired entirely and has archived the development. I thought that someone had found a way to use the existing last version 1.79 with P3D v6. But I may be entirely wrong
 
He (me) has retired entirely and has archived the development. I thought that someone had found a way to use the existing last version 1.79 with P3D v6. But I may be entirely wrong
I think some folks were able to get it working with v6, but it won't compile the correct scenery objects like taxi signs and such as v6 uses different GUIDs or something to that effect.

I think some hacks have to be used as well since it doesn't recognize v6.

Anyway, I'm hoping that someone with programming knowledge could update it with your permission. I don't think it would require a major code change.

Thanks.

Dave
 
As far as I’ve found so far, airfields compiled in ADE 1.79 for P3Dv5.4 work ok in v6, but I confess I haven’t checked things like taxi signs as I tend to use custom objects added to the LOM. I’ll have a look at a ‘vanilla’ airfield made for v5 and see what, if anything, is missing in v6.
 
Hi Guys

If necessary, I can share changes I identified in P3Dv6 BGL structure (mainly taxisign record and approach lights record) as well as new GUIDs used for ILS associated objects and some other navaids
 
It would be great if some of you knowledgeable guys could get together and make ADE 1.79 work correctly with v6.

Thanks.

Dave
 
I reinstalled P3Dv6 and have tried using ADE 1.79.7475 to modify some airports.

The issues so far are:

1. ADE doesn't recognize many of the stock buildings so they don't display.
2. ADE doesn't recognize many stock objects, including taxi signs, so they don't display.
3. Upon starting, it asks for the FS version and doesn't recognize that v6 is installed. Simply closing the dialog window allows ADE to continue loading.

That's really about the only issues I've found so far.

I was able to get a few P3Dv5 airports working by loading the stock v6 airport and deleting all the buildings and some objects to add the excludes. Then I compile the v6 airport and just place it in the same directory with the v5 file. The taxi signs and other objects for P3Dv5 airports do display in ADE, and they compile and are rendered in v6 as the new v6 types. The new taxi and runway lights are also rendered properly in v6.

If there was some way to get ADE to load the new stock buildings then that would be fantastic.

Dave
 
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Have you tried using the Library Object Manager to access and collate the new stock buildings? Alternatively create a new library from the v6 files via MCX and Library Creator and then import it using LOM.

I must admit that even though I've had v6 from launch, I've fired it up very rarely as so many of my addons aren't compatible - and probably never will be as the industry has moved on. LM launched v6 too late and with too little industry input. It's rapidly becoming a a little island of its own making!
 
Hi Guys,
I installed v6 about Year ago. Since I didn't touch v5 at all. Most of the planes works fine (Carenado,Feelthere, Aerosoft, CS ,Tfdi)
Some planes needs minor tweaking.
The add-on airports needs more fix especially if they doesn't use pbr.
I'm not an expert but I like to solve these problems in v6
Unfortunately I can't solve every problem but I can live with those.

I created a YouTube channel if you're interested in how my v6 looks

 
Have you tried using the Library Object Manager to access and collate the new stock buildings? Alternatively create a new library from the v6 files via MCX and Library Creator and then import it using LOM.
Unfortunately, that won't work for most of the buildings. I tried loading some APX files to the ADE library to see if it would import the stock airport buildings, but that doesn't work.

I was able to delete the ADE stock scenery/global libraries and add the v6 ones and there were differences. I guess upon installation ADE doesn't actually read the installed sim's scenery/global libraries but instead uses some fixed library it contains for whichever P3D sim is installed, except of course v6.

Another issue I found is that ADE won't exclude v6 stock taxi signs. I guess it makes sense as ADE doesn't recognize the v6 stock taxi signs in the first place, so it won't exclude them either.

Without an ADE update, it will be difficult to make good airports for v6.
 
Another issue I found is that ADE won't exclude v6 stock taxi signs. I guess it makes sense as ADE doesn't recognize the v6 stock taxi signs in the first place, so it won't exclude them either.
Have you tried this way?
<ExclusionRectangle
latitudeMinimum="????????????"
latitudeMaximum="????????????"
longitudeMinimum="????????????"
longitudeMaximum="????????????"
excludeAllObjects="FALSE"
excludeTaxiwaySignObjects="TRUE"
/>
 
I would first try to exclude all the signs with a huge polygon. It's possible the sign placement used offsets and the origin may not be right at the sign's center point.
 
I would first try to exclude all the signs with a huge polygon. It's possible the sign placement used offsets and the origin may not be right at the sign's center point.
I put a 300-300ft exclude polygon around a single stock taxi sign and it still shows up in the sim.

I believe the problem is that ADE doesn't recognize the v6 taxi signs, so it can't exclude them.

It would be so great if ADE could be updated to recognize the v6 stock objects and buildings.

Dave
 
Jon Has retired from ADE development, so updating isn't going to happen.
Who says it has to be Jon? With the author's permission, someone else could update it.

I would be willing to give it a shot, but I'd need to learn what needs to be changed and how to do it.
 
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