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FS2004 Can not export model to FS9

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80
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argentina
Hello, i am trying to convert a plane to P3s V4.5, so far, loading and converting the model to P3D worked perfectly and i can properly see it in the simulator with all the animations working properly (that i can tell), however, when i try to convert the same model (it is a FS9 model) TO FS9 (and save it with a different name), i get an error, i have tried many different ways but it always fails when saving it as FS9 model, i have FS9 installed and the FS9 SDK installed also, and the paths are properly set in the program.
I am trying to save the model as FS9 model to be able to open it in ACM, to properly get the cfg points.
I am including a copy of the events log.
 

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The biggest errror that I am seeing in the log is the co-located verticies...Try ignore warnings in makemdl and try again.
 
You are still getting the co-located verticies....Try this....convert to a .X file in MCX and drop the .X file onto makemdl. When makemdl opens go to the settings and make sure all the ignores are checked, then try to compile the model
 
Ok...it could be that you have hit the 60K ceiling of what the compiler can handle.
 
If it was a P3D or FSX model first then it didn't have the limit...You can technically compile a model larger than 60K for FS9, but it requires breaking the model apart into separate LODs and modifying the .asm and compiling thru BGL9_C.
Search for ULE here to find the walkthru.
 
No, the model is native FS9, but i converted it to P3D V4 (with no issues), and i want to recompile it for FS9 because MCX has made some fixes to it, and to try and see if i can open it with ACM.
 
OK, i started to try to strip it off everithing i could and finally was able to make it compile for FS9, i can finally open it on ACM but the model looks messed up (wheels are wrong, doors are open, engine covers are open and some control surfaces are missing), however it does appears normal in fs9.
Thanks a HUGE lot for all the help people!
 
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