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FSX:SE Can not import SBX image!

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unitedkingdom
Hi guys,
Im struggling with importing images to ADE. I’ve been using SBX to create a BMP and add to ADE via Add>Image. However, I then get an error saying that it isn’t an image file.
Any ideas?
Cheers
 
have you tried converting it to another format such as jpg or png? I am away from my office at the moment and can't recall what formats ADE accepts
 
Thanks for your reply. It does accept BMP, my one from FSET works fine. I’ve also tried converting the SBX picture to jpg but that didn’t work either.
 
Hello:

A *.SBX file is a 'SBuilderX Exchange Format' file containing source data for a project (more complete info than a SBuilderX *.SBP project file).


Neither a *.SBX or a *.SBP file contains any Background Map imagery tiles (...or the 1-piece *.BMP output image file).




IIUC, you want instead to use a *.BMP file of Background Map imagery tiles selected in the SBuilderX work-space, and saved into:

[SBuilderX install path]\Tools\Work sub-folder


NOTE: Before displaying the Background imagery tiles and selecting them, however, you should first change the SBuilderX.ini file.


To output a 1-piece *.BMP of selected tiles from the SBuilderX work-space in a non-warped format for use in ADE or a 3D modeling application:

1.) SBuilderX Menu > Edit > Edit INI file... (SBuilderX.INI opens in NotePad)

a.) In NotePad > SBuilderX.INI > Under [Tiles] section, Edit:

ReprojectMercatorTiles=True

...and change it to read:

ReprojectMercatorTiles=False

b.) NotePad Menu > File > Save

c.) NotePad Menu > File > Exit

2.) SBuilderX Menu > File > Add Map > From Background

a.) Follow usual procedures to download / select tiles (do not compile to BGL)

3.) SBuilderX outputs non-warped format 1-piece *.BMP / *.TXT into:

[SBuilderX install path]\Tools\Work sub-folder



NOTE: For use in ADE, that 1-piece *.BMP must first be processed in ex: GIMP or another graphics application to make either numerous smaller tile segments, or very low resolution 24-Bit JPGs, so they can be "Added" as "Images" in ADE using UTM Metadata for use as background imagery 'tiles' loaded 1-at-a-time while working on the corresponding local area of KCCR in ADE.


CAVEAT: Restore normal SDK Resample compatible output of a 1-piece *.BMP of selected tiles from the SBuilderX work-space in a warped format for use in making ex: custom photo-real imagery land class terrain textures:

1.) SBuilderX Menu > Edit > Edit INI file... (SBuilderX.INI opens in NotePad)

a.) In NotePad > SBuilderX.INI > Under [Tiles] section, Edit:

ReprojectMercatorTiles=False

...and change it to read:

ReprojectMercatorTiles=True

b.) NotePad Menu > File > Save

c.) NotePad Menu > File > Exit


Hope this helps with your current or pending tasks. :)

GaryGB
 
Last edited:
Hello:

A *.SBX file is a 'SBuilderX Exchange Format' file containing source data for a project (more complete info than a SBuilderX *.SBP project file).


The *.SBX file does not contain any Background Map imagery tiles or the 1-piece *.BMP output image file.


IIUC, you want instead to use a *.BMP file of Background Map imagery tiles selected in the SBuilderX work-space, and saved into:

[SBuilderX install path]\Tools\Work sub-folder


NOTE: Before displaying the Background imagery tiles and selecting them, however, you should first change the SBuilderX.ini file.


To output a 1-piece *.BMP of selected tiles from the SBuilderX work-space in a non-warped format for use in ADE or a 3D modeling application:

1.) SBuilderX Menu > Edit > Edit INI file... (SBuilderX.INI opens in NotePad)

a.) In NotePad > SBuilderX.INI > Under [Tiles] section, Edit:

ReprojectMercatorTiles=True

...and change it to read:

ReprojectMercatorTiles=False

b.) NotePad Menu > File > Save

c.) NotePad Menu > File > Exit

2
.) SBuilderX Menu > File > Add Map > From Background

a.) Follow usual procedures to download / select tiles (do not compile to BGL)

3.) SBuilderX outputs non-warped format 1-piece *.BMP / *.TXT into:

[SBuilderX install path]\Tools\Work sub-folder



NOTE: For use in ADE, that 1-piece *.BMP must first be processed in ex: GIMP or another graphics application to make either numerous smaller tile segments, or very low resolution 24-Bit JPGs, so they can be "Added" as "Images" in ADE using UTM Metadata for use as background imagery 'tiles' loaded 1-at-a-time while working on the corresponding local area of KCCR in ADE.


CAVEAT: Restore normal SDK Resample compatible output of a 1-piece *.BMP of selected tiles from the SBuilderX work-space in a warped format for use in making ex: custom photo-real imagery land class terrain textures:

1.) SBuilderX Menu > Edit > Edit INI file... (SBuilderX.INI opens in NotePad)

a.) In NotePad > SBuilderX.INI > Under [Tiles] section, Edit:

ReprojectMercatorTiles=False

...and change it to read:

ReprojectMercatorTiles=True

b.) NotePad Menu > File > Save

c.) NotePad Menu > File > Exit


Hope this helps with your current or pending tasks. :)

GaryGB
Thanks for the reply. However, I’m not trying to import a .sbp file. I’ve been trying to do a .bmp all along
 
Indeed, I understand your intended use of a BMP.

Folks here sometimes refer to SBuilderX with the abbreviation "SBX", which IMHO puts other newcomers at risk for confusion when working with the various file extensions SBuilderX can output, so I thought it best to clarify the subject for other readers of this thread. ;)


FYI: Assuming you have not already edited the BMP in a graphics application and inadvertently output a BMP with a non-compatible image file format (GIMP and older versions of PhotoShop were notorious for this), and instead the BMP made by SBuilderX is simply too large for the small user address space ADE allows for "Background Images", during attempted import of the image, ADE may display an error such as you reported above.

If you have edited the BMP file and suspect you might have output an incompatible graphic file format, you may wish to review this thread for some output criteria to be avoided to maximize file compatibility with the FS SDK:



Hope this helps a bit more. :)

GaryGB
 
Last edited:
There is nothing recorded in the log file that indicates what the problem might be
 
Thanks
Indeed, I understand your intended use of a BMP.

Folks here sometimes refer to SBuilderX with the abbreviation "SBX", which IMHO puts other newcomers at risk for confusion when working with the various file extensions SBuilderX can output, so I thought it best to clarify the subject for other readers of this thread. ;)


FYI: Assuming you have not already edited the BMP in a graphics application and inadvertently output a BMP with a non-compatible image file format (GIMP and older versions of PhotoShop were notorious for this), and instead the BMP made by SBuilderX is simply too large for the small user address space ADE allows for "Background Images", during attempted import of the image, ADE may display an error such as you reported above.

If you have edited the BMP file and suspect you might have output an incompatible graphic file format, you may wish to review this thread for some output criteria to be avoided to maximize file compatibility with the FS SDK:



Hope this helps a bit more. :)

GaryGB

I think I understand that post a bit better now. However, I don’t have problems importing a similar bmp from FSET, but I can try what it says in your previous post.

cheers!
 
Can you please email me the image causing the problem: jon AT scruffyduck DOT co DOT uk
 
The first and most obvious thing is that this image is just way out of any size that ADE could handle. About 100 times too large. I can investigate why ADE does not think it is an image file but.....
 
Last edited:
The first and most obvious thing is that this image is just way out of any size that ADE could handle
I've never had any problems with images that size before. Anyhow, I can cut it up into smaller pieces, but the problem then is that I loose the capability to input corner coordinates.
 
Sorry - but you do know this is 1.2Gb? I wrote ADE and I would be amazed if such a size would load - if you have one then I would love to see it and test it out
 
Sorry - but you do know this is 1.2Gb? I wrote ADE and I would be amazed if such a size would load - if you have one then I would love to see it and test it out
Your right it is huge... you know the warning which says that the image is above 7.5mb so may be to big? You should increase that... ;)
 
The error message is misleading. The actual error is an out of memory error
 
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