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Canadair CT-114 Tutor

I would like to use this to post updates on the workings of my CT-114 Tutor (Snowbirds...) project. This project has had it's ups and downs with real life getting in the way and my lack of time to really learn more about Blender, especially how the whole UV mapping works compared to FSDS. When 2.8 came out with the ability to texture multiple objects at once (sort of like FSDS did...), it was a real life saver except the script for FSX/P3D wasn't working for the new version of Blender. But it is now. The only downside is that I made it a little too big to compile for FSX so it will be a P3D V4 project.
 

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I wasn't but what would make it an AI version? If there isn't a lot of work to convert it, I can see as I am sure others would like it too. Or maybe even for a static one at certain airports.
 
That's a good question, I honestly don't know, as I haven't figured out how to build anything in Gmax yet. The guys over at MAIW can answer that.

I only asked out of curiosity, as it is one of the aircraft we are missing in the ai world.

Cheers,

Darren
 
Oh, an up to date V4 Tutor is more than welcome. Great to see, there is one in dev. You made my day! Please go ahead!

Thomas
 
I believe I have the external all texture mapped and animated. Maybe just a little adjustment here and there. Now to work on the VC part more and get the xml gauges working. I am trying to get the xml coding a friend did for the FSX version to work within the model itself (modeldef.xml...). Not the greatest at xml coding.

Here are a couple of screenshots from within Blender showing the animation, at - 0 and at 100. I would do ones from P3D but my texture skills suck and the bump/spec maps need a lot of work.

Ignore some the gauges/texturing in the VC as some are just place holders for now so I understand how the dual panel will look.
 

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I wasn't but what would make it an AI version? If there isn't a lot of work to convert it, I can see as I am sure others would like it too. Or maybe even for a static one at certain airports.
I'd love to have a static version of your Tutor for my scenery work.
Greg
 
Have most, if not all of the main gauges coded for. From the small testing I have done, they seem to work but will have to wait till I get some people to test it out and let me know what works/doesn't work. Textures are not fixed in stone as they are something I through together in Paint .Net just to get an idea of what I am looking at. Final textures are a WIP and hopefully will have something soon to play with within the P3D.

Rudder pedals where added last night. Have to see how the look in the sim to see if I need to do something with the space behind them or if it is good enough.
 

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