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FSX Cannot get ground poly into FSX

tylerpilot

Resource contributor
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unitedstates
I made a ground poly using Sketchup and imported/exported to FSX with modelconverter ground poly wizard. But now when I go to the airport containing the ground poly, FSX has stopped working. It does the same with P3D.
Any ideas?
 
Hi,

And if you remove the ground polygon bgl the problem is solved? Crashes are often caused by corrupt bgl files. You might want to check if there were any warnings during compiling.
 
Hi,

And if you remove the ground polygon bgl the problem is solved? Crashes are often caused by corrupt bgl files. You might want to check if there were any warnings during compiling.

Hi,

Removing the groundpoly .bgl does fix the problem. And the event log is empty.
 
How big is the bgl file that is being made?

It sounds like something went wrong while making the bgl file.
 
Can you set the option to keep the scasm file on export? And then send me the scasm file? Then I can hopefully see what is going wrong.
 
Can you set the option to keep the scasm file on export? And then send me the scasm file? Then I can hopefully see what is going wrong.

I sent the file to you in a private message.
 
Last edited:
Thanks, I'll check it.
 
Hi,

Sorry for the delay, but I had a look at the file now.

Did you use a layer number of -1 for some of your polygons? I think that is causing the crash. I get errors when I compile the SCASM file, so that's why the BGL made is not valid.
 
Hi,

Sorry for the delay, but I had a look at the file now.

Did you use a layer number of -1 for some of your polygons? I think that is causing the crash. I get errors when I compile the SCASM file, so that's why the BGL made is not valid.

No, all the layers are 0. What kind of errors are in the SCASM file?
 
It seems the labels with the - sign in them give the issues. They can't be compiled. Let me check again.
 
What are things that can and can't be done with groundpolys? There is something I did that won't let it work.
 
Hi,

Do you have the KMZ or DAE file for me that you used to import? Maybe I can reproduce the problem then.
 
Hi,

I think I see what is going on. It seems this happens when you make a material without texture change with seasons. I'll fix that bug.
 
I think I can solve it like this, if that still doesn't work I'll ask for the file again.

What you can do now already is disable the seasons for the materials that start their name with color. Than it should work. In the bug fix I'll prevent that the invalid code can be made.
 
Hi,

I have fixed the bug now. So if you grab the latest development release tomorrow it should not happen again.
 
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