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Okay, next model, the RV4. Time to experiment with cockpit transparencies.
I managed to get the cockpit glazing to work with the fuselage (not allowing us to see right through the aircraft), so that's not the problem. However when I look at the canopy in-sim I see what look like "glass floors in a glass building", a strange effect. It's almost as though there are polygons between nodes on opposite sides of the canopy. Look down through the canopy and they disappear, but as the angle decreases towards looking sideways through the canopy (edge-on to these "floors") they become more obvious?
I've not found mention of this on the forums, so I assume I've done something fundamentally stupid here!
I created the canopy from a cylinder that I massaged using the "non-uniform scale" tools, and when creating it I also made a slice to lose lower polygons, but that's all.
So, if anybody knows how to get rid of these glass floors, please sing out!

I managed to get the cockpit glazing to work with the fuselage (not allowing us to see right through the aircraft), so that's not the problem. However when I look at the canopy in-sim I see what look like "glass floors in a glass building", a strange effect. It's almost as though there are polygons between nodes on opposite sides of the canopy. Look down through the canopy and they disappear, but as the angle decreases towards looking sideways through the canopy (edge-on to these "floors") they become more obvious?
I've not found mention of this on the forums, so I assume I've done something fundamentally stupid here!
I created the canopy from a cylinder that I massaged using the "non-uniform scale" tools, and when creating it I also made a slice to lose lower polygons, but that's all.
So, if anybody knows how to get rid of these glass floors, please sing out!

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That's why I 'invest' so much time hanging out here...