tgibson
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Hi,
Using 4.1.16.
1. The VASIs are brighter indeed, that's good. But the main problem with BGL lights is they all fade out just as I need them for the approach. The VASI BGL lights become unusable at 3.6 NM (no matter how many you place there), and I need them to be readable at 5.3 NM, where I will be starting my descent to the runway as I approach at 2000 ft AGL (the Bridge Visual approach at KSFO is at 1900 ft, for example).
A default ADE VASI is readable out to 6.7 NM, which is plenty of room to acquire the VASI lights and then follow it down. So I'll need to continue to include a default VASI in my ADE file.
2. The lights do not appear to pulse anymore. Good!
3. I can confirm that no strobes are added to an airport that has no strobes in the ADE file. Good.
We are making nice progress, thanks.
Did you see my post above about all AFLT BGL files being deleted when AFLT compiles to that folder? I don't think it will be a problem for most people (who compile each airport to a separate folder) but if people are compiling all light files to (for example) the Addon Scenery/scenery folder this might be a problem.
Using 4.1.16.
1. The VASIs are brighter indeed, that's good. But the main problem with BGL lights is they all fade out just as I need them for the approach. The VASI BGL lights become unusable at 3.6 NM (no matter how many you place there), and I need them to be readable at 5.3 NM, where I will be starting my descent to the runway as I approach at 2000 ft AGL (the Bridge Visual approach at KSFO is at 1900 ft, for example).
A default ADE VASI is readable out to 6.7 NM, which is plenty of room to acquire the VASI lights and then follow it down. So I'll need to continue to include a default VASI in my ADE file.
2. The lights do not appear to pulse anymore. Good!
3. I can confirm that no strobes are added to an airport that has no strobes in the ADE file. Good.
We are making nice progress, thanks.
Did you see my post above about all AFLT BGL files being deleted when AFLT compiles to that folder? I don't think it will be a problem for most people (who compile each airport to a separate folder) but if people are compiling all light files to (for example) the Addon Scenery/scenery folder this might be a problem.
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