• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Can't open CVX file

Messages
90
Country
us-newyork
It seems that my ground poly's are in the CVX file that I have saved in my external hard drive...I can't find a way to get them back into ADE so I can edit them...
 
Ground polys are not saved to CVX files. Do you mean terrain polys? Even if you do, they would still be in the ADE files - assuming they were there initially - inless you deleted them.

Don
 
As Don says you should have your terrain polys in your ADE project file. ADE will create a _CVX bgl file for terrain elements. You can't read them back into ADE but you should not need to do that. In ADE always work from the project file (.ad4) Don't load back bgl files.
 
i didnt save the project files...just the bgls they created...now when i open them there are polys missing...why are they separated?
 
Well I am sorry but the documentation for ADE and all the posting we do explains that you need to work from your project files. If you don't keep them then a lot of information will be lost. Terrain elements are created using the Shp2Vec compiler and airport/scenery elements are created using the BglComp compiler. They are different and create different formats although the file extension is the same. So you can't have the two different element types in the same bgl file. All I can suggest is that you open the airport bgl file and save it as a project file. Now you will need to recreate your terrain elements in that project file. Compile it but make sure to save the project file. Then if you need to modify anything you can do it as everything is in the project file.

There are some tools that can read a CVX file but not put it back into ADE.
 
There is no way back for CVX bgl's. Those are terrain shapefiles, very different from the rest of the project. You cannot get them back from a bgl file like model and apron files, that can be decompiled, edited and recompiled. If you don't save your project as an .ade file, you loose control of your landclass and flatten files. Also, if you open an airport as bgl in ADE, the CVX data is lost. This is the same as with SBuilder. No saved project file, no more edits. Bang! you're dead :censored:

Always save the project after drawing landclass, wether it is ADE or SBuilder. Well, always save the project after doing whatever! :wave:

Cheers,
:stirthepo
 
There are a lot of other things that are only in the project file that will go missing if you only use the Bgl file.
 
There is no way back for CVX bgl's. Those are terrain shapefiles, very different from the rest of the project. You cannot get them back from a bgl file like model and apron files, that can be decompiled, edited and recompiled. If you don't save your project as an .ade file, you loose control of your landclass and flatten files. Also, if you open an airport as bgl in ADE, the CVX data is lost. This is the same as with SBuilder. No saved project file, no more edits. Bang! you're dead :censored:

Always save the project after drawing landclass, wether it is ADE or SBuilder. Well, always save the project after doing whatever! :wave:

Cheers,
:stirthepo
There are a lot of other things that are only in the project file that will go missing if you only use the Bgl file.

I agree with the importance of always saving the ADE project file (ex: *.AD3 or *.AD4 etc. depending on ADE version installed.) :pushpin:


However, since the OP may be trying to avoid having to re-build all of his CVX scenery content for a particular project, I believe it merits mentioning that the OP may explore yet another option, (especially since it is his "own" CVX files he would be de-compiling):


Download CVXExtractor by Patrick Germain:

http://www.fsdeveloper.com/forum/attachments/cvxextractorgui_1_0_1_5-zip.24290/

http://www.fsdeveloper.com/forum/threads/cvxextractor-exporting-vector-data.432918/


...and use it to de-compile and convert one's "own" CVX vector BGLs output originally by ADE, as discussed here:

http://www.fsdeveloper.com/forum/threads/create-small-slope-on-terrain.438028/#post-752117


...to basically re-compile those CVX vector objects after processing as needed, inside SBuilderX. ;)


BTW: Does ADE NOT yet have the ability to import the "XML" file format output by CVXExtractor ? o_O

GaryGB
 
Last edited:
Back
Top