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Maybe DTG are not prepared to be hampered by the way things have been done before, given that FSX kind of died, and Flight failed spectacularly.
Huh?
No argument that thanks to Microsoft's mismanagement, Flight! failed spectacularly, but I find it hard to agree that "FSX kind of died".
FSX may have been kicked to the curb along with ACES by Microsoft, but not only has it been rolling along ever since gaining new (and old) users, it has been resurrected and enhanced by Dovetail. I have a piece of crap computer and due to whatever they've done, FSX-SE runs pretty darned well.
In fact, as of March 2015 PCPilot reported that since launch in December 2014, Dovetail had sold over 200,000 copies of FSX-SE, that was over a year ago and FSX is now nearing the start of its second decade. When one considers how many folks are still flying and developing for FS9, I would imagine there is still a lot of tread on the tires of FSX.
If Dovetail Games has the resources to come out with two in-house followups to FSX-SE, I doubt it is because of any failure to achieve their goals with FSX-SE. It just needs to be kept in mind that FSX-SE was a turnkey operation, which just needed a new marketing strategy and a few peaks and tweaks based on the differences between current computers and the computers back in 2006. Beyond that, the developer base and tools for FSX-SE were already well established.
This time, they will have to stand on their own two feet and take baby steps. In other words, they can find many do's in the FSX business model (read traditional 3PD support), and many don'ts in Microsoft Flight business model (suicidal corporate greed cutting out the 3PD).
Just sayin'.
Gman





