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FS2004 Changed Approach lights?

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germany
Hi Don,

Some weeks ago I got approach lights with 3D lamps, now I get only red bars with lights on. Is it my error or did you change it?

AFLT1.jpg


AFLT2.jpg
 
Hi, Guenther. I haven't made any changes that should have affected the display of approach lights nor do I have a similar issue. Have you recently made changes to ypour4 lighting configuration?

What you are seeing suggest the files Approach_T_Post.mdl and Approach_T_Head.mdl are missing from the BaseModels folder.

You might try restoring that folder from the archive.
 
Hi Don, thanks for your quick answer.
It is a problem only on one specific airport. I tried to change the approach lights of a freeware airport, because they were to dimm.
But this airport had an altidude lower than the surface polygons, so your 3d lights (heads) went "underground".
I tested AFLT4 with an other airport and all was fine.
So thanks again for your program and service, I am sorry, to steal your time.
 
Hi,

You probably have an exclude rectangle in that area. When that happens to me, I only get the bar, not the rest of the 3D structure. If I have multiple exclude files, I remove them until the entire 3D structure returns, and then create a new exclude rectangle(s) that avoids that area.

Hope this helps,
 
Hi Tom, this is exactly what happened to me.
Don, this airport is very big, I send you the link by email.
 
Last edited:
Guenther, if the AFLT models are being excluded by an exclude rectangle in your airport, there's not much I can do about it. But I'll take a look at your airport anyway - tomorrow.
 
Guenther, I loaded the airport you sent (UTAM). Everything appears as expected except that all the strobes in the Calvert array are at ground level and not atop the approach structures - something I'll fix in the next release.

If I've missed something else, please klet me know.
Don
 
I expect to make a new release of AFLT (with significant enhancements) this weekend. It will place those strobes where they should be.

I'm curious about how an exclude rectangle in the base airport could exclude lights placed at that airport in a higher priority scenery.
 
I preface the file name of my excludes with "0_", which ensures loading first (or at least early), thus avoiding any exclusions of my add-on scenery.
 
Yes, but if the exclude is in the ADE bgl, that could be forgotten...
Anyway, I believe the bars without "heads" are simply the problem you found and not Tom's exclude issue.
How do you place the approach arrays if the terrain is sloping?
 
Yes, but if the exclude is in the ADE bgl, that could be forgotten...
True. That's probably why I started the practice of placing my excludes in a separate file. Perhaps Jon should receive a request for an additional compile option.

Anyway, I believe the bars without "heads" are simply the problem you found
I never observed that in your airport. The issue I fixed was strobes at ground level. All the towers had crossbars. It would be impossible to exclude the crossbar and not the rest of the structure; it's a single XML placement.

How do you place the approach arrays if the terrain is sloping?
Unless the user specifies otherwise, all lights are placed AGL.
 
Hi Don,

It doesn't matter if the exclude has a lower priority or is alphabetically before or after the AFLT (or other) BGL files. In FS2004 it will still exclude attached objects, unfortunately. You just cannot have certain excludes in that area. I know an exclude for only Taxi Signs is OK and Exclude All is not OK, but I don't know about the rest.
 
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