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Changing FSX Airport Elevation - SDE?

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us-pennsylvania
This has probably been asked many times but I can't find a coherent answer. Using SDE (01.22.2770), and other programs, I have attempted to lower the elevation of a grass strip airport. With SDE the best I can do is lower the runway but the surrounding (airport bounded area) remains at the original elevation. I was wishing that SDE would work since it deals with the actual elements in a none graphical form. Alas no luck.

Given the larger number of FSX airports with strange elevations I would assume that the ability to lower, or raise, the entire airport would be a popular need.

Regards,
Dick
XP/SP2 FSX/SP1
 
You need to create an aiport boundary polygon using Shp2Vec, see the Terrain SDK.

George
 
Dick

Adding to what George has already said

Changing Airport elevation is much more complex then just changing the ARP elevation with different utilities.

One of the final objectives when using a finished version of ADE is that knowledge will be built into the Utility which is not in other Airport enhancing utilities already available.

Your post is a good example that shows if you can't change a value then further investigating and asking why brings about more knowledge required.

Please review the #22 post in the following forum link for answers to why a ARP elevation change (if you could change it with ADE) does nothing but changing All other elevations at a Utility level destroys the working aircraft behavior of FS9/FSX

http://www.fsdeveloper.com/forum/showthread.php?t=5226&page=2&highlight=altitude
 
That is a very long post Jim, the gist of which is to create a dummy AFD file with the required height and place it lower than the base files. You can then place the corrected AFD and flatten above the base files.

In fact I have found there are very few airfields in England which require this procedure, most can be left at the default height provided that a new AP boundary is created with Shp2Vec.

George
 
That is a very long post Jim,


George

That is the short version.

My original on PAI was about twice that long (now lost).

I agree if the ARP is set right in the default then just shp2vec the boundary's to the ARP elevation. The post was originally for all those 3rd party designers that raised their scenery floor but also explians the pitfalls if someone thinks the default ARP elevation is going to change something.
 
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