tgibson
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Hi,
We have a building where the tower part is clear, but the main building is blurry. This building is composed of several objects and uses more than one texture.
We decided to try using MDL Tweaker to get the blurries fixed, but are confused about how that works. I selected the blurry texture in question from the listing at the top of the box, and then pressed the Check Texture Sizes button. The highlight in the texture listing jumped to the texture listed first, and nothing else appeared. I didn't notice the texture size number change. Then we pressed the Update Texture button.
While the blurries seem to be gone, I am confused about what happened. Did MDL Tweaker check all the textures, or just the one selected? Did I need to press the Update Texture button, and in that case was it really an Update Texture*s* button?
Thanks,
We have a building where the tower part is clear, but the main building is blurry. This building is composed of several objects and uses more than one texture.
We decided to try using MDL Tweaker to get the blurries fixed, but are confused about how that works. I selected the blurry texture in question from the listing at the top of the box, and then pressed the Check Texture Sizes button. The highlight in the texture listing jumped to the texture listed first, and nothing else appeared. I didn't notice the texture size number change. Then we pressed the Update Texture button.
While the blurries seem to be gone, I am confused about what happened. Did MDL Tweaker check all the textures, or just the one selected? Did I need to press the Update Texture button, and in that case was it really an Update Texture*s* button?
Thanks,
