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P3D v4 Chevrolet Suburban - Released

This is awesome...I'm just imagining the crazy stuff that could be done with it: Start with a shiny new Suburban sitting outside the Bing Maps version of a major CEO's multi-million-dollar home (playing as a chauffeur avatar of course) jump in and hit the road, fighting traffic all the way to your local executive/class D airport. Then pull up to an unmanned security gate and drive straight through it because 1) you've probably disabled object collisions to drive this thing without any surprises and 2) your big shot CEO passenger is late for his golf tournament with another big shot CEO. So you scream up to a Citation on the ramp without an escort vehicle and help the crew load 8 golf bags, 3 suitcases and $30,000 worth of liquor while your passenger stands there and watches. :laughing: Then when that fiasco is over, shape shift into a pilot avatar and fly a short ~100 mile route that takes less time than the drive to the airport. o_O
 

Christian Bahr

Resource contributor
Hi!

It's time for a little information update :)

We have now brought many more features in the Chevrolet. While Rob and Manfred worked on the development of the vehicle with very good ideas and the associated code, I concentrated on implementing their ideas, putting the supplied code in the form of Lvars in the Chevy and, incidentally, had new animations for the virtual cockpit created. Manfred then used his knowledge to make the virtual cockpit "alive". Rob has continued to work on the driving dynamics and refined them further. The sounds for the doors, windscreen wipers, bonnet, horn etc were also implemented by Rob in the Chevy.

p3dv4_chevrolet_duftbaum_animiert_cockpit_gauges_tool_tips.jpg

Gimmick: An animated fragrant tree. Hm, delicious apple fragrance :)


2019-12-11_17-19-49-192.jpg

New virtual 3-D cockpit of the Chevrolet with all the important displays: speedometer, tachometer, fuel gauge, battery etc


2019-12-8_11-44-57-543.jpg

Special feature: Avatar Niels


Examples of clickspots and gauges in the virtual 3-D cockpit. The clickspots can be operated both inside and outside :)

p3dv4_chevrolet_clickspots_gauges.jpg



Features (so far)
- Full PBR Add-On
- Brake lights and Starter Button via LUA material scripting
- 3 inmates, female/male
- Inmates via P3Dv4 Fuel and Payload menu selectable
- Animated raindrops on glass surfaces (WindshildRainEffect)
- Raindrops visible in the internal and external model
- Headlamps with dynamic lights, taillights as FX effects
- Countless clickspots for countless animations
- 3 finishes, one with a metallic look
- Tinted windows

Special functions
- Virtual Cockpit Displays
Speedometer
Rev Counter
Fuel gauge
Voltmeter
Battery indicator
Oil pressure gauge
- Automatic transmission including reverse gear
- Customized ability to control the accelerator and brake pedals with joystick/yoke/rudder pedals
- Vehicle dynamics were programmed according to the manufacturer's performance data
- Squeaky tires with too fast cornering, heavy braking and acceleration
- Realistic Chevrolet Parking Brake (animated foot pedal)
- Animated accelerator and brake pedals
- Realistic sounds for windows, doors, wipers etc
- Drifting
- Horn

Animations incl. Clickspots

- 3-stage windscreen wiper front/rear
- Window lift for all windows
- Starter button
- Light switch for internal/external light
- Sun Visors
- Armrests
- Doors
- Tailgate
- Hood
- Driver
- Parking brake

Special feature
- Avatar Niels
- Animated fragrant tree
 
A very nice design. I assume that in the release the main instruments are not angular, but nice round. Otherwise great:coffee:
 

Christian Bahr

Resource contributor
Hello dear interested!

The P3Dv4 version is now ready and we are now going to create an FSX version of the Chevrolet. If everything goes according to schedule, the FSX version will be ready in the next few days and both versions can be released together :)

In the last few days in particular, we have made numerous changes and, above all, improvements. And there is also another paint job: blue metallic. Recently we also worked on a switchable number plate and a switchable display for km/h and MP/h:

2_p3dv4_chevrolet_final.jpg

Virtual cockpit with displays for speed, engine temperature, fuel, oil pressure and battery level. In addition, countless functions, animations and clickspots


1_p3dv4_chevrolet_final.jpg

The new blue metallic paint


3_p3dv4_chevrolet_final.jpg

Switchable number plates for USA and Germany


What was last changed
- Changed code for accuracy of KMH display
- Plexiglass cover for cockpit displays
- Steering wheel adapted for internal model
- Fixed animation of pedals
- Optimization: Internal model polygons reduced from 168222 polys to 141884 polys
- New metallic blue paint
- Lag value for RPM (70) and MPH (30) changed
- RPM and KMH display switchable
- Switchable number plate
- Sharper textures for MPH/KMH and RPM display
- Mapping error corrected (driver seat speaker)
- Small Cockpit Displays with Function (Code from Manfred)
- When Hoover over the needles tool tips are displayed
- License plate revised (is now white, not gray anymore)
- Texture of engine cooling changed (mean value was at 250, now stands at 210)
- new FDE
- Fuel Gauge Code
- new sound implementation for doors, tailgate, wipers etc
- animated scented tree
- revised textures for cockpit displays (Fuel, Volt, Battery, Oil)
- Animated 3-D needles for small cockpit displays (still without function)
- corrected minor mapping errors
- Virtual cockpit with working speed indicator and a working tachometer
- Windscreen wiper for rear window
- Fragrance tree (not finished yet)
- Sylt sticker on the tailgate

What still needs to be done
- FSX Version
- Documentation
- Optimizing the folder and file structure
 

Christian Bahr

Resource contributor
Nice, its Easy for everyone :), a bit complicated (impossibel) for what I initally wanted to do lol
I assume you wanted a Follow Me livery :)

But there is also good news. The FSX version is currently derived from the P33Dv4 version, there are very few limitations. For example, everything based on P3Dv4 material scripting does not work in FSX. You would have to try other techniques.

Anyway ...

... the FSX version is already impressive:

fsx_chevrolet_1.jpg



fsx_chevrolet_2.jpg



fsx_chevrolet_3.jpg



fsx_chevrolet_4.jpg
 

Christian Bahr

Resource contributor
Does the Wunderbaum wiggle when you drive?
A very good question :)

It was actually a question that had bothered us. Maybe it comes with an update. But for now we are closing the bag, because tomorrow the Chevrolet should be released. both versions: FSX and P3Dv4.5 PBR
I put the "Dynamic Fragrance Tree" on the wish list. Until then, an ambient animation of the fragrance tree must remain ;-)
 
A very good question :)

It was actually a question that had bothered us. Maybe it comes with an update. But for now we are closing the bag, because tomorrow the Chevrolet should be released. both versions: FSX and P3Dv4.5 PBR
I put the "Dynamic Fragrance Tree" on the wish list. Until then, an ambient animation of the fragrance tree must remain ;-)
I read "release tomorrow", I read nothing else :p
 

Christian Bahr

Resource contributor
Hi!

It's done. Both versions have been completed on schedule. The FSX version and the P3Dv4.5 version can now be downloaded from the Bahrometrix download page. Once again a very special thank you to Rob and Manfred. The project would not have been possible without them!

The Chevrolet Suburban is free and the download is accessible without barriers. No compulsory registration is necessary to access the download :)

Download: FSXP3D Chevrolet Suburban

A quick start reference is included in the Doc folder (Quickstart Reference.pdf) to make it easier to get started with Chevrolet controls.

Features
- Full PBR development
- Brake lights via LUA material scripting
- Front and rear headlights
- 3 inmates, female/male
- Passengers selectable via P3Dv4 Fuel and Payload menu
- Animated raindrops on glass surfaces (WindshildRainEffect)
- Raindrops visible in the internal and external model
- Front headlights with dynamic lights, taillights as FX effects
- Countless click spots for countless animations
- 4 paint finishes, two with a metallic look
- Tinted windows

Special functions
- Virtual cockpit displays
Speedometer
Rev Counter
Fuel Gauge
Coolant Indicator
Battery Indicator
Oil Pressure Gauge
Gear Indicator
- The speedmeter can be clicked to change speed unit between mph and km/h
- The number plates can be changed with a click of the mouse (Germany/USA)
- Automatic transmission including reverse gear
- In Manual transmission mode, the car can be driven with manual gear selection (Reverse, Neutral, 6 Forward gears).
- User-defined possibility to control the accelerator and brake pedals with joystick/yoke/rudder pedals
- Driving dynamics were programmed according to the manufacturer's performance data
- Squeaky tires with strong acceleration or braking
- Realistic Chevrolet parking brake (animated foot pedal)
- Animated gas and brake pedals
- Realistic sounds for doors, wipers etc
- drift
- Horn

Animations including click spots
- 3-way wipers front/rear
- Window lifters for all windows
- Starter start button
- Light switch, internal/external lights
- Sun Visors
- Armrests
- Doors
- Tailgate
- Bonnet
- Driver
- Parking brake

Special feature
- Avatar Niels
- Animated scent tree


Screenshots from the FSX Version:
fsx_chevrolet_2.jpg



fsx_chevrolet_passengers_2.jpg



fsx_chevrolet_cockpit_2.jpg



Screenshots from the P3Dv4.5 Version:
p3dv4_chevrolet_windshildRainEffece.jpg



p3dv4_chevrolet_cologne_bonn.jpg



p3dv_titel_downloadseite.jpg
 
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