I'm following a tutorial "Building in Gmax" from Godzone Virtual Flight by Zen Cart. In applying textures, I'm using the bmp format for textures, and was recommended by the tutorial. When I select my bitmap in the Select Image File window, I notice, even in the preview, that the colors in that texture is wrong. Here's what it looks like:
This is NOT the actual or real color of this building. Here's what it should look like in the image below:
Why is it that every time I apply a bmp file type texture, either the colors are wrong, or if I apply a 32 bit bmp, I get the "this bmp file is not supported" message? If I apply a tiff file type texture, I don't have that problem. But the point is that it should not be doing this when I apply a bmp texture, even if they're 32 bit. The textures for Flight Simulator are 32 bit, not 24. So if developers are producing 32 bit textures for FS, apparently, they're using 32 bit formats when texturing. I wondered if the problem could be because the file is a 24 bit rather than 32. So, I converted the file to a 32 bit. When I apply the 32 bit bmp texture, that's when I get the warning that this bmp file is unsupported. So, either there is more than one type of bmp or there's a setting in either Gmax or Gimp that I need to look into. I don't understand why Gmax cannot support a 32 bit image when they're used in FS. So it doesn't make sense to me. I'm using a 24 bit file and wondered if that could be the reason for the wrong color.
Ken.
This is NOT the actual or real color of this building. Here's what it should look like in the image below:
Why is it that every time I apply a bmp file type texture, either the colors are wrong, or if I apply a 32 bit bmp, I get the "this bmp file is not supported" message? If I apply a tiff file type texture, I don't have that problem. But the point is that it should not be doing this when I apply a bmp texture, even if they're 32 bit. The textures for Flight Simulator are 32 bit, not 24. So if developers are producing 32 bit textures for FS, apparently, they're using 32 bit formats when texturing. I wondered if the problem could be because the file is a 24 bit rather than 32. So, I converted the file to a 32 bit. When I apply the 32 bit bmp texture, that's when I get the warning that this bmp file is unsupported. So, either there is more than one type of bmp or there's a setting in either Gmax or Gimp that I need to look into. I don't understand why Gmax cannot support a 32 bit image when they're used in FS. So it doesn't make sense to me. I'm using a 24 bit file and wondered if that could be the reason for the wrong color.
Ken.
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