=rk=
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I've had some success getting one of my projects into MSFS and the procedure was so fun, I wanted to share how. For some, this might be a good way to learn new platforms, because we can compare elements directly.
I'd read that the old .mdl format was still supported and I can attest that this is true and although translation isn't perfect, it seems like the legacy model could be tweaked by either hacking, or simply adjusting parameters, to make it work well in MSFS. The guide I followed is available here and it covers conversion for FS9 models, as well:
Here is a flyable aircraft, ready to up and deliver supplies to remote island air bases. It exists in reality, but has not been released for any simulator:
and on final at Fiery Cross Reef, that does not exist in the MSFS default directory:
All the model animations work, including prop pitch, prop states and a complex front wheel steering linkage. The lights work, but are odd. It renders thusly in the hangar:
but just the light wash renders in sim, the green "arrow," being the wing tip. The developer effects pane is the only way to activate the lights I've found, thus far:
There would be a lot to work out, to complete it, but for establishing familiarization with the new platform, the conversion has been extremely helpful.
The entire process took perhaps 2 or 3 hours and the real credit goes to the software developers, Arno of course for MCX and also Jon, your work is incredible. I chose the destination airport on a whim, downloaded the ADE alpha and snatched the airport .bgl from one of my old P3D installs, MSFS made the island, presumably from downloaded data and the whole process, from selecting which airport to use, to loading it into the sim, took about 15 minutes! So, hat's off and thanks for continuing development.
I'd read that the old .mdl format was still supported and I can attest that this is true and although translation isn't perfect, it seems like the legacy model could be tweaked by either hacking, or simply adjusting parameters, to make it work well in MSFS. The guide I followed is available here and it covers conversion for FS9 models, as well:
Here is a flyable aircraft, ready to up and deliver supplies to remote island air bases. It exists in reality, but has not been released for any simulator:
and on final at Fiery Cross Reef, that does not exist in the MSFS default directory:
All the model animations work, including prop pitch, prop states and a complex front wheel steering linkage. The lights work, but are odd. It renders thusly in the hangar:
but just the light wash renders in sim, the green "arrow," being the wing tip. The developer effects pane is the only way to activate the lights I've found, thus far:
There would be a lot to work out, to complete it, but for establishing familiarization with the new platform, the conversion has been extremely helpful.
The entire process took perhaps 2 or 3 hours and the real credit goes to the software developers, Arno of course for MCX and also Jon, your work is incredible. I chose the destination airport on a whim, downloaded the ADE alpha and snatched the airport .bgl from one of my old P3D installs, MSFS made the island, presumably from downloaded data and the whole process, from selecting which airport to use, to loading it into the sim, took about 15 minutes! So, hat's off and thanks for continuing development.
