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After delving into the subject how to convert helicopters, I detected my limited doggy brain regarding this high complicated subject matter.
Nevertheless, I want to try to convert one of my beloved helicopters, the Westland Wessex which was operating in the early 80s nearby our hometown, for P3Dv4.5.
In comparison to the Alphasim Lynx which seemed easily to convert (for my personal needs so far), the Simshed Wessex seems a lot more complicate, especially to convert the animations correctly.
Unfortunately, I am not able to find the correct usage inside Tom Gibsons great tutorial for FS9 to FSX/P3D conversions - I think, helicopters seem to be a lot more complicate. Otherwise, it may due to my restricted language capabilities to understand all important descriptions...
One thing I get stuck at moment, is to seperate the Wessex' rotors correctly to get them animated. This worked fine with the Lynx, but at the Wessex, I have massive problems with the assigned animations. Please have a look:

Problem is that I can't find the assigned animations (animation editor) again inside the hierarchy editor, where I could assign these animations to the extracted rotor section. Also inside the modeldef.xml (which I open with the modeldef.xml editor...) these animations are not in place.
So after extracting the rotors section without these animation settings, I only get a weird arrangement of rotor parts:

I would really appreciate each hint how to solve these issues or where I can find a tutorial (or tutorial extracts...) to work with correctly...
Nevertheless, I want to try to convert one of my beloved helicopters, the Westland Wessex which was operating in the early 80s nearby our hometown, for P3Dv4.5.
In comparison to the Alphasim Lynx which seemed easily to convert (for my personal needs so far), the Simshed Wessex seems a lot more complicate, especially to convert the animations correctly.
Unfortunately, I am not able to find the correct usage inside Tom Gibsons great tutorial for FS9 to FSX/P3D conversions - I think, helicopters seem to be a lot more complicate. Otherwise, it may due to my restricted language capabilities to understand all important descriptions...
One thing I get stuck at moment, is to seperate the Wessex' rotors correctly to get them animated. This worked fine with the Lynx, but at the Wessex, I have massive problems with the assigned animations. Please have a look:

Problem is that I can't find the assigned animations (animation editor) again inside the hierarchy editor, where I could assign these animations to the extracted rotor section. Also inside the modeldef.xml (which I open with the modeldef.xml editor...) these animations are not in place.
So after extracting the rotors section without these animation settings, I only get a weird arrangement of rotor parts:

I would really appreciate each hint how to solve these issues or where I can find a tutorial (or tutorial extracts...) to work with correctly...











