MatthiasKNU
Resource contributor
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Hello together!
First of all, I have to get rid of the following:
I don't have created anything for the MSFS yet, I don't even really understand the MSFS scenery package system.
I am an absolute beginner here in MSFS, so please forgive my perhaps stupid questions...
So what do I want to do now?
I have created a "Static Aircraft" library in P3D from AI aircraft (Only for myself, without sharing of course, before someone asks about copyright).
This library now contains many thousands of aircraft/livery combinations and is about 16 GB in size.
I already have the Static Aircrafts from LatinVFR for the MSFS, but I simply like mine from the P3D better, which is why I would very much like to have them in the MSFS as well.
For P3D I have a scenery folder here with bgls for each aircraft type, in this bgl there are then different numbers of library objects with the different liveries.
This looks - here as an example for the Airbus A321 - as follows:
I then placed the models quite classically in ADE, and then created a bgl for each airport, which only contains the placement of the aircraft.
Sooo, my simple question is now the following:
How can I now bring this library into the MSFS?
I imagine here - ideally - 2 folders in the community folder:
- "static-aircraft-library" (Where the bgls and textures for all the models are located)
- "static-aircraft-placements" (where the placement bgls for all the airports end up)
But what I don't know now:
1. how do I convert these folders with all the bgls as shown in the screenshot above so that I can use the models in MSFS. (Ideally with the MCX, that's where I know best...).
2. does the structure as I imagine it in MSFS work at all?
I'm sure there is already information on this, but either I'm not finding it, or I'm just not getting along with it yet either.
I have also read through the MSFS SDK, but I can't do anything with it, sorry. Just a beginner.
Thank you all so much in advance!
Best regards
Matthias
First of all, I have to get rid of the following:
I don't have created anything for the MSFS yet, I don't even really understand the MSFS scenery package system.
I am an absolute beginner here in MSFS, so please forgive my perhaps stupid questions...
So what do I want to do now?
I have created a "Static Aircraft" library in P3D from AI aircraft (Only for myself, without sharing of course, before someone asks about copyright).
This library now contains many thousands of aircraft/livery combinations and is about 16 GB in size.
I already have the Static Aircrafts from LatinVFR for the MSFS, but I simply like mine from the P3D better, which is why I would very much like to have them in the MSFS as well.
For P3D I have a scenery folder here with bgls for each aircraft type, in this bgl there are then different numbers of library objects with the different liveries.
This looks - here as an example for the Airbus A321 - as follows:
I then placed the models quite classically in ADE, and then created a bgl for each airport, which only contains the placement of the aircraft.
Sooo, my simple question is now the following:
How can I now bring this library into the MSFS?
I imagine here - ideally - 2 folders in the community folder:
- "static-aircraft-library" (Where the bgls and textures for all the models are located)
- "static-aircraft-placements" (where the placement bgls for all the airports end up)
But what I don't know now:
1. how do I convert these folders with all the bgls as shown in the screenshot above so that I can use the models in MSFS. (Ideally with the MCX, that's where I know best...).
2. does the structure as I imagine it in MSFS work at all?
I'm sure there is already information on this, but either I'm not finding it, or I'm just not getting along with it yet either.
I have also read through the MSFS SDK, but I can't do anything with it, sorry. Just a beginner.
Thank you all so much in advance!
Best regards
Matthias




