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A quick way to use an existing FSX library in MSFS involves creating a package without using Devmode or fspackagetool.
Using the correct folder structure and contents (attached is a zip file of such a package folder}, just copy the FSX folders containing scenery and textures to the package folder.
I used my base FSX objects folder which I found here on my computer:
D:\Programs\Steam\steamapps\common\FSX\scenery\Global\
I copied the scenery folder and the texture folder to the fsxobjects package folder.
I then used MSFSLayout Generator to update the layout.json in the package, and then copied the mess to my MSFS Community folder. Done.
Now the FSX object libraries can be used in MSFS.
Brandon Filer's MSFSLayout Generator on GitHub
Using the correct folder structure and contents (attached is a zip file of such a package folder}, just copy the FSX folders containing scenery and textures to the package folder.
I used my base FSX objects folder which I found here on my computer:
D:\Programs\Steam\steamapps\common\FSX\scenery\Global\
I copied the scenery folder and the texture folder to the fsxobjects package folder.
I then used MSFSLayout Generator to update the layout.json in the package, and then copied the mess to my MSFS Community folder. Done.
Now the FSX object libraries can be used in MSFS.
Brandon Filer's MSFSLayout Generator on GitHub
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