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Cool tools in Max 2012

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Ok... For those new to Max, or new to Max 2012... My little list of cool tools and features. I am sure it is going to grow quickly.

* Loop and Ring Selections, including 'Similar' selection, enabling various ways of selecting rings, ribbings, etc, of mesh on objects.

* Edge/Cut. Different then Gmax, you can click on a surface of polygons and cut edges with straight lines with a tool whose icon looks like an X-acto knife. You can apparently cut into the center of a Polygon, but just being able to slice through 10 edges clicking on an edge on the other side of a panel is such a dang high, it will literally bring life back into your eyebrow colors, restoring browns into gray regions.

* Bridge in either Polygon, Edge, or Border modes is brilliant. It even creates the Edges for you. So if you extrude your airliner interior window openings in, radius them for a smooth opening, you can then bridge them to the fuselage cylinder where you have openings waiting for them.

* Adjustables in Chamfer modes that enable you to add more and more Chamfer edges by pulling the mouse over the slider in-screen. Variable slider radius size 'as well'. So you can immediately do 3 edges (from one) at 1/4 inch in a single drag all from little digital sliders. Nice...

* Being able to remove Edges and Vertices from Edges is blewwwwdy amazing.

* Rendering pic views of your work is a cheap high, very gratifying. You set there stairing at it like a deer looking at headlights... 'ooooo... soo beautiful... '

In Mapping,

* In the Unwrap UVW center (Its like a giant, high technology paint shop for cars/Boeings, etc), you can use this tool called FreeForm Mode. This takes the place of Scale, Rotate, and Move, enabling you to use various mouse and key inputs to use all these various actions without going back and fourth to the 3 main tools to move mesh around on a UVW grid.

* Pelt mapping. Sort of like peeling the skin off of a Mesh and making it flat, just as you would a pelt from an animal, such as a cow to make a leather pelt which is then cut up for furniture coverings. Pelt enables you to make seams before you unpeal it and stretch it. Its stretched on a ring and has a secondary stretch treatment called 'Relax' where it causes the mesh to re-seat itself scale wise per faces sizes. So mapping pilots arms and bodies and legs will be super easy now.

* You can apparently save your FSX various materials in the library, making your own Library sections. (There are Standard and Mental Ray sections in the general Material Library, and you can add to it, making your own sections).

Side Note; the Prepar3D SDK has base materials now that fully show you how Plexi, chrome, base exterior textures, props, etc, are made, showing you all detail in a Max 9 Materials Editor, how all the settings go, so no more guessing and tuning. You can change them as you like, but they now have versions to go by.. My thoughts are to create versions of these and put them all in a section in the Material Library and each time I build a plane now, I just click and choose the Materials like books from a shelf, all done, etc.



Im still learning how to do Ambient Occlusions, (meaning, I cant get it to work properly YET!!!). It is amazing how it works, doing super precise shading. So far, Mental Ray will not function right, but ScanLine does (now). Evidently with Max 2012, they redid all the Ambient Occlusion stuff, renaming it for Mental Ray (called mr or MR by the gurus at the CG websites), calling it other things now, like Diffused Lighting or something. AO adjustments are all over the place based on what Renderer you use. For MR, your AO adjustments are done in the AO Material section (AO means Ambient Occlusion). If you use the Scanline Renderer, then your AO adjustments are in the Renderer Setup center (F10). So, if you are making AO's in Max 7 thru 9, your world will change when you upgrade. :S Finding good tutorials on AO's in 2012 is difficult. None of the tutorials show planes with tons of parts and tons of materials, usually only a crate or super hero person, one object and one material.

Here is an issue I have so far with AO, as a for instance. If I go to create AO maps (which are then placed into Photoshop as a top layer, shading, for a texture, using the 'Multiply' blend setting), and lets say, I have a scene with 3 textures and 30 parts, when I go to burn (render) the 3 AO maps, what happens is I get 30 maps, each of 'each part' instead of 3 renders for 3 textures. Does this sink in? Very difficult if you go to start putting in 10 or 15 shading inserts into a single texture, having to cut and splice and crop things into a single AO map layer. That will take quite a while. My hopes are that there is a a work around. I am sure Max have a way of doing one pass that creates all the shadings for a single texture, one output total. Surely... :S

So many exotic tools that WE CAN USE!!!!!!! Just awesome.... A gift from God for us poor souls slaving away on these airplanes and scenery. (and trains.. and space craft.. and boats and ships, and.. and.. )



Bill
 
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It seem there are problems to get mental ray AO textures,mostly the newer version of 3ds max, but can be done according to the threads in the net.
 
I'm pretty jealous, but then, I'm only making 2-digit polygon buildings, I would not know how to wield such power! So, what aircraft are you making? or is it top secret?
 
Fairchild 24 classic.

I was already making it when my computer started to crash. When that happened, I decided to go for a nice computer and 3DS Max. So this bird started as Gmax and is being finished in Max.
 
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The Graphite tools are pretty cool Bill...There are some very helpful tutorials on youtube!
 
Wow, thanks for the compilation, Bill !

For me the biggest problem is to have an oversight over the myriad of functions that set 3DS Max apart from GMAX. It makes you stick to the old ways of doing something. Your posting is a real help to try these new functions.


[edit] the Fairchild looks great!

Cheers,
Mark
 
Hi Bill,
Congratulation for your success. The Fairchild is looking very good.
Would you mind collect the YouTube tutorials that you have been through? So it would be benefit to all of us.
 
Oh man... I wish I could do that.

I'll certainly try. I am so stretched for time. I so love to teach, but things are just crazy right now.




Bill
 
Another thing you can do in Max 2012. Click on the tool modifier flyout (slot) and type in the tool you need, like Mirror, and hit Enter. Done! No scrolling and mouse clicking.

You will need to select which Axis you need to align it to, etc, but you can type in the tools now that you need and it will select them, then Enter key to bring up the Modifier into the parts stack.

Love it..
 
That is cool! :cool:

In Gmax and earlier versions of Max you can click in the modifier slot and hit 'M' until the Mirror modifier comes up (then hit return), but there can be a number of modifiers beginning with M - in my Max it's ninth in the list...

A bit like XP versus Win7 - hit Start then hit P until Photoshop is highlighted (XP) or hit Start and type in Phot and Photoshop is listed ready to launch (Windows 7, also Vista).
 
...or you can add your favourite modifiers in a button set below the modifier list.

I just found this out and posted a tip on that.

http://www.fsdeveloper.com/forum/showthread.php?t=424887

grt
Willem

BRILLIANT! I had seen a tutorial on YouTube and this guy had this going. I had no idea how to go about doing this on my own. Thanks Willem.



Tom, thanks for that. I didnt know Windows 7 could do this. In Windows, I have my fave programs in the Start list, basically memorized the number of clicks down for each program.
 
I'm a bit different. I keep desktop icons available for rapid access to my frequently used programs. For those I use every day, I keep a shortcut on the lower toolbar.

The rest of my Desktop remain free of any "rubbish..."
 

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Cool background, Bill! I'll have to google SYX.

I have those revolving themes on my Win7 rig. Love those things. Right now, moons. Tons available at Windows.


I try to have nothing on my desktop as when I do start letting things stay on there, I start running out of screen fast. I create a folder on the desktop named Kiosk. I change its Icon in settings and throw desktop shortcuts in there. I also auto-hide the toolbar.
 
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I do hope these temperatures for Glendale are in Fahrengrade, 'cos if it's 46 deg Centiheit but still slightly cloudy,then I'm never gonna visit Arizona :mad::mad::mad: Hottest I ever knew was 47 deg.C in the shade on the top of Masada, next to the Dead Sea, and there was no shade...
 
SYX is SysteMax, wholly owned by Tiger Direct. Aside from only using the best name brand components, their pre-loaded OS has absolutely ZERO BLOATWARE. It is just the OS as it is installed from the OEM disks.

Bill, I've never bothered with any screensavers or wallpaper, since the only time I ever see my desktop is if I have to go there for something...

...otherwise, Max, Photoshop, a PDF file, or somesuch takes up all three of my dev desk's monitors.

When done for the day, I turn the monitors off entirely to give 'em a rest. :D
 
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I do hope these temperatures for Glendale are in Fahrengrade, 'cos if it's 46 deg Centiheit but still slightly cloudy,then I'm never gonna visit Arizona :mad::mad::mad: Hottest I ever knew was 47 deg.C in the shade on the top of Masada, next to the Dead Sea, and there was no shade...

Nope, lol... F/Fahrenheit. Colonials over here in the United States, still in ancient forms of measurement.



SYX is SysteMax, wholly owned by Tiger Direct. Aside from only using the best name brand components, their pre-loaded OS has absolutely ZERO BLOATWARE. It is just the OS as it is installed from the OEM disks.

Bill, I've never bothered with any screensavers or wallpaper, since the only time I ever see my desktop is if I have to go there for something...

...otherwise, Max, Photoshop, a PDF file, or somesuch takes up all three of my dev desk's monitors.

When done for the day, I turn the monitors off entirely to give 'em a rest. :D

Roger that Bill. I guess I am one of the only people that likes some bloatware. Feels like I got things for free. :S
 
Some new tools discoveries via this tutorial;

http://www.youtube.com/watch?v=yQHvZ8JZV3U


Did you know that Rings and Loops Selections are built into quick keys selection via Shift key? Click on two Polygons in a row, holding down Shift key on the second Polygon selection and you automatically go to Loop or Ring selection and the direction of your selection of Polygons should all illulminate red instantly. Brilliant!


Also, for those of you that like to auto-hide things (like tool bars, etc) to avail you more realestate to work in, did you know you can hide the RH Command panel? Right click in the top, select 'Minimize' and now it will auto-extend via mouse over, and after 2 seconds of no attention, it hides smoothly back out of site. Very nice on these aircraft.
 
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