http://www.fsdeveloper.com/forum/threads/crash-boxes-off.435008/page-2#post-778754
Quite a few placements of about a dozen models. From what Arno has stated it doesn't sound like there is a simple solution to the problem since the BGLComp NoCrash option is FSX only.
Again, I appreciate all the assistance and responses to my questions.
Greg
Hopefully Arno may have an opportunity to implement something more convenient to use for toggling "NoCrash" in FS9 MDLs within the near future.
But, in the mean time, assuming this is for a "personal use only" project and/or if this for a public release involving MDLs which are either your own, or are MDLs for which you have author permission to duplicate using a new GUID in a separate BGL, you could, for this specific project:
1.) Import a COPY of the BGL containing the currently "
Crash-Enabled" MDLs into MCX
2.) Enable
NoCrash for each exported FS9 MDL via:
MCX Menu > Options > Exporter settings > MDLWriter > NoCrash = True
3.) Change the GUID for all MDLs in the BGL containing the currently "
Crash-Enabled" MDLs:
MCX Menu > Wizards > Batch Convert... > Batch Process dialog
a.)
Input:
[Add...] button
> Browse / Select
(FS9 BGL containing currently "Crash-Enabled" MDLs)
b.)
Operator:
[Add...] button
> Select
"Assign New GUID"
c.)
Output: Check "
Export Files" check-box
d.)
Folder: Select
output folder path <
must be different than the original source BGL >
e.)
Writer:
FS2004 BGL file (BGL) < this should retain existing placement information >
4.) Manually re-name exported "
NoCrash" FS9
scenery BGL to a distinct file name
different than the original source BGL.
The new FS9 scenery BGL 'should' retain all texture mappings etc. as well as any placement information.
Because their GUIDs are different, the MDLs output into the new "
geo-locked" scenery object library / placement should not conflict with the original MDLs elsewhere in FS9, although their intended "NoCrash" placement may overlap those of the original "Crash-Enabled" MDLs as scenery library objects, so the placement BGL for the original "Crash-Enabled" MDLs should be de-activated in FS9.
The alternate "NoCrash" MDLs output into the new "
geo-locked" scenery object library / placement BGL will not be use-able at any other geographic location in FS9 (without special procedures

), but should be able to replace your existing original "Crash-Enabled" MDLs with a semi-automatic 'minimal' effort via MCX.
Hope this helps !
GaryGB