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Creating custom groung poly textures

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us-virginia
I want to create my own custom ground textures from cgtextures. I've never done it before and wanted to get some advice. If I download a seamless texture of, say, an asphalt texture and load it into photoshop, do I need to do anything with it before saving as a 32-bit bmp file (and a separate 24 bit bmp file) to use in the ground poly editor? I realize any editing I want to do to the texture I do it in photoshop but does the texture need and alpha layer? If so, why and how black or grey does it need to be?

Todd
 
Todd, I don't know what are "cgtextures".

Basically what you are asking is "how long is a piece of string?". What you need to do in Photoshop depends on what you want to do with the texture. Alpha channels control transparency. Do you want the texture to be transparent?

I suggest you do what the rest of us have done. Experiment. If something works for you, great. If not, try something else. There's no problem you're likely to encounter that hasn't already been experienced by someone else and that hasn't been addressed, perhaps dozens of times, in these forums. If you reach a dead end, the forum has an excellent search capability.

Don
 
I want to create my own custom ground textures from cgtextures. I've never done it before and wanted to get some advice. If I download a seamless texture of, say, an asphalt texture and load it into photoshop, do I need to do anything with it before saving as a 32-bit bmp file (and a separate 24 bit bmp file) to use in the ground poly editor? I realize any editing I want to do to the texture I do it in photoshop but does the texture need and alpha layer? If so, why and how black or grey does it need to be?

Todd
My experience with cgtextures has shown that the texture resolution is always different due to how they source their stock. The most important thing you need to do in Photoshop is re-size the texture into a power of 2. For instance, you could use any combination of these numbers.. 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 2048, 4096.

Examples are: 16x16, 128x128, 512x512, 128x1024, 1024x1024, 1024x2048, 2048x2048, 4096x4096.

Hope that helps, any more questions just ask.
 
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