Hi Chris:
Some folks (like me) tend to fly "low-and-slow" in areas outide airport test radii, and are thus willing to work with a larger install footprint and content detail rendering burden.
But, if you believe that most flyers that would use your terrain mesh will likely only be at "low-and-slow" altitudes AGL within a mile of airports, you may consider
ex-
cluding 'higher' LOD resolutions (such as 1/3 Arc-Second) in areas
outside FS airport test radii, and thus save on the burden of work updating your product, and any associated download bandwidth expenditure / install footprint size.
NOTE:
FSX / P3D airport test radius may impose a flatten that extends more than a mile outwards to negate terrain detail.
Beware, as well, of the impact that "
blended flattens" for airports may have on the ability of FS to display higher LODs near airports:
https://www.fsdeveloper.com/forum/threads/blending-airports-into-custom-terrain.448048/page-2
Relative to the use of increasingly higher resolution terrain mesh at Levels Of Detail (
ex: "LOD" 12) -or larger values:
The FS rendering engine for terrain will always display terrain mesh LODs and texture MIPMAPs as a function of user aircraft distance AGL (either vertical, or the total distance along any tangent to the ground below).
An excellent example of how terrain resolution also 'switches' to lower levels of detail (LODs) as a function of either the hard-coded texture size limits in FS9 versus the greater sizes allowed by FSX and P3D, or as otherwise imposed by FS config file parameter values ...can be seen via the images in Jim Robinson's post here:
https://www.fsdeveloper.com/forum/threads/1024x1024-rock-textures.426477/post-820302
Also to be noted is Jim's animated GIF comparing the terrain in a FS flight location at both LOD-10 and LOD-12 ...here:
I am a few weeks into creating 10-meter mesh scenery for the United States (free and available at the link in my signature) and before I get too much further into the massive project, I would like to see if there is a way to get rid of the massive grade differences between the new scenery and...
www.fsdeveloper.com
After completing a flight over the new mesh I have to say the improvement is pretty lackluster. I paused at a multitude of locations and switched the mesh off and on in the scenery library, took a few screenshots, compared them and yes, there is a slight difference but it's subtle at best. I did a couple comparisons between default LOD10 and the 1/3 arc second/LOD12 mesh in FSX mostly because that's the sim I had running when I decided to do comparisons, here are a couple animated .gifs that show the difference via the "blink comparator" approach:
View attachment 60428
View attachment 60429
Content resolution as a function of user A/C distance is alluded to by Dick Ludowise (aka "rhumbaflappy") via the images in his post here:
https://www.fsdeveloper.com/forum/threads/3-5cm-per-pixel.21121/post-820311
As to what good this does is another question. The radius of the LOD20 wouldn't even extend beyond the nose of a large jet... you would never see it from the cockpit!
Although the cited examples above address the issue of texture MIPMAP display, AFAIK, a comparable mechanism is also operant in the FS terrain subsystem for LOD-related terrain mesh display resolution as a function of user aircraft distance AGL.
Additionally, one may modify FS run time LOD rendering capacity via
LOD_RADIUS ...as discussed here:
https://www.fsdeveloper.com/forum/threads/global-mapper-export-question.434552/post-716202
And, of course, FS end users must correct the initially low terrain slider settings imposed by a fresh install of FS as discussed here:
https://www.fsdeveloper.com/forum/t...y-setting-cause-problems-with-terrain.438458/
For a review of QUAD sizes for various LODs used in the FS rendering engine schema, see my composite table of approximate values here:
https://www.fsdeveloper.com/forum/threads/flattens.425495/post-633002
[
EDITED]
Note that if one were to use a ~1 meters between elevation data point resolution terrain mesh it would be ~LOD-15, and a ~38.2 meters between elevation data point resolution terrain mesh would be ~LOD-10 in the FS terrain schema (aka 16x
less detailed than LOD-15).
[
END_EDIT]
GaryGB