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I can't seem to make a proper small island for FSX using ADE terrain polys. I've tried many combinations of flattens, land classes, and excludes. The water is always there! Any suggestions, anyone??
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Actually yes. After a few years of trial and error, I did get some great islands.Any more ideas, anyone?:



Great stuff! However, I wanted coconuts and so I've had to plant them myself...I'll third that sentiment - and show off a little myself
These are islands near Acadia Nat'l park in Maine, USA, I clicked out something like 9 QMID 11 cells so far replacing hydro polys and shorelines. I made these photoreal water overlays, the blend mask lets the new more accurate landclass islands show through which saves a ton of autogen annotation.
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Thanks again for all your responses. One more question -- what is the difference between perennial and non-perennial water? I haven't noticed any differences so far.
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. Non-perennial water doesn't show up (at least for me). According to the description you could find in the SDK the non-perennial effects should show seasonal influences (per definition). Even if I'm no Guru at all, as far as I know Microsoft never coupled any actions with such water polygons (I was hoping for tidal effects of appearing and disappearing water). If you ever want to see water somewhere you better should use the perennial type.







Just a question: Isn't it pretty much the same functionality as being provided by ADEX in the properties of flatten polygons, making available a checkbox to "edit each individual point" (as being mentioned already by Don)?2 things with regard to mesh in FSX:
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SBX offers a nice vector poly though which allows you to create mesh called 'Legacy_LWM_Land _Flatten'.
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You can assign an individual altitude to each point.
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