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Hi all,
I'm quite new to Blender and modeling in general, so please excuse if I ask stupid questions or if I'm doing something horribly wrong
I created a round building (in particular a lighthouse) based on a cylinder and a (half-)sphere each with 32 segments. Now I'm trying to generate a normal map in order that the building appears round and not that angular.
Based on suggestions in YouTube videos, I created a high-res version of the building using a subdevision modifier and baked the normals to my original objects. In Blender, the result look quite good. But in MSFS, it looks like the normals are somehow inverted. Here are some screenshots of the issue.
Structure and surface normals:

Result in Blender:

Building in MSFS:

Do you have any idea what I may doing wrong?
Thank you in advance for your help!
I'm quite new to Blender and modeling in general, so please excuse if I ask stupid questions or if I'm doing something horribly wrong
I created a round building (in particular a lighthouse) based on a cylinder and a (half-)sphere each with 32 segments. Now I'm trying to generate a normal map in order that the building appears round and not that angular.
Based on suggestions in YouTube videos, I created a high-res version of the building using a subdevision modifier and baked the normals to my original objects. In Blender, the result look quite good. But in MSFS, it looks like the normals are somehow inverted. Here are some screenshots of the issue.
Structure and surface normals:

Result in Blender:

Building in MSFS:

Do you have any idea what I may doing wrong?
Thank you in advance for your help!










