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MSFS20 Creating normal map

oaky here is the trial windows read captions
comparison.png
 
Thank you for the detailed explanation, it is working now :D Do you know the exact interaction between the "emissive_tint" value and the emissive color in the material properties? Somehow I need to touch both at least once to get it working. Furthermore, only by setting the emissive color I'm able to control the color shade of the effect.

Regarding your examples, I would say the right window looks best. Maybe the emissive effect could be a little bit more intense. The thing with lights is that they don't glow themselves but just lighten up other surfaces. So they need to be combined with an emissive surface to create a descent effect.

I can confirm that my glass surface has a very similar looking reflection. I've no idea what this is supposed to be and whether this can be modified.
 
Thank you for the detailed explanation, it is working now :D Do you know the exact interaction between the "emissive_tint" value and the emissive color in the material properties? Somehow I need to touch both at least once to get it working. Furthermore, only by setting the emissive color I'm able to control the color shade of the effect.

Regarding your examples, I would say the right window looks best. Maybe the emissive effect could be a little bit more intense. The thing with lights is that they don't glow themselves but just lighten up other surfaces. So they need to be combined with an emissive surface to create a descent effect.

I can confirm that my glass surface has a very similar looking reflection. I've no idea what this is supposed to be and whether this can be modified.
Seems to me the immersive texture slider on the menu is a yes no option either white or black. The node can set a ratio but it is finicky. I used it to set the light a slight tinge. I will upload my née image when I get home. I have sorted out the intensity issue and with the glass objects (window panes) above the texture it is muted quite abbot but is more believeable than just a yellow light! The emmissivee texture is a white black and grey scale of the daylight texture.
Now my runway lights just jumped up a foot. Then for some reason it took almost 15 minutes to exit the sim. That happens every now and then.
 
Thanks for the explanation! I noticed that the emissive slide behaves somehow strange. The wheel allows you to select black/white only, but you can select a color using the HSV/RGB sliders. But it also seems that the value here affects the tint color as well. I ended up using a texture that is black at walls and white at windows. Then I select a dark-yellowish color using the emissive value, which then looks reasonably good in the sim. I had a full yellow first, but then you got blinded by the window lights ;)

Your windows look pretty awesome! I guess a texture covered by a glass plane is the way to go here. Looks very convincing.
 
THANKS FOR THE COMPLIMENT! this is finished product, no to update my other buildings :)

FIMISHED AGGIE.png
 
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Thank you very much for providing your detailed settings! This helps a lot. The result looks very authentic :D
 
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