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I seem to remember asking this before but I can't in what forum so please bear with me.
Without spending half my life drawing countless points is then an easy and simple way of drawing curves in ADE.
Regards
currently does not show) between any two points and an angle to each other the number you need to draw would not be as many as you might think looking just at ADE. ADE will support displaying fillets but there are currently no plans to introduce a curve drawing tool for taxiways.

The fillets in AFCAD (such as when taxiways went around a bend) were a wonder to me. It seemed that almost always, the way the fillet area looked in AFCAD, was identical to the way it looked in the sim!
I guess Lee figured out exactly the method Microsoft used?

One technique used by folks into military AI is to use very, very large parking spots are a guide for making a curved taxiway, or apron.
If the taxiway and the runway are 300 feet apart, the taxiway 100 feet wide and the runway 200 feet wide, a 300 foot radius parking spot would give you a guide to create a 180 degree turn in the taxiway to join the runway.
A 600 foot radius parking spot would give you a guide for a nice smooth 90 degree turn.
Just follow along the edge of the parking spot to place your taxiway nodes.
And don't forget to delete the parking spot when you are finished.
Military guys also like to add the extra pavement where the taxiway lights are located and use parking spots as guides to make the extra aprons look appropriately curved.

And if you ever need a round apron for a hot cargo area....


It would indeed be a hell of a feature if such a technique could be used to create aprons and taxiways.

Why bother? FSX can handle polylines only. George

...the ability to produce accurate shapes must surely be an advantage, and I'd argue it's worth it even if only as a time saver.
